3 private float m_WetnessGainMultiplier = 1.0;
5 void CAContinuousQuantityExtinguish(
float quantity_used_per_second,
float time_to_repeat,
float wetness_gain_multiplier)
9 m_WetnessGainMultiplier = wetness_gain_multiplier;
22 Object targetObject = action_data.m_Target.GetObject();
29 fireplace.AddWetnessToFireplace(wetness);
37 void MultiplyQuantityUsed(
float coef)