3 void CAContinuousRepeatStartEngine(
float time_to_complete_action )
10 if ( !action_data.m_Player )
15 HumanCommandVehicle vehCommand = action_data.m_Player.GetCommand_Vehicle();
18 Transport trans = vehCommand.GetTransport();
23 if (
Class.CastTo(car, trans) && car.EngineIsOn() )
41 OnCompletePogress(action_data);