24 override int Execute( ActionData action_data )
26 if ( !action_data.m_Player )
31 float wetness = action_data.m_MainItem.GetWet();
32 int trim_wetness = wetness * 100;
33 float rounded_wetness = trim_wetness/100;
35 if ( rounded_wetness <= 0.25 )
49 OnCompletePogress(action_data);
72 OnCompletePogress(action_data);