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carchingresultfishingaction.c
Go to the documentation of this file.
1
class
CarchingResultFishingAction
:
CatchingResultBase
2
{
3
override
EntityAI
SpawnAndSetup(out
int
yItemIdx,
vector
v =
vector
.Zero)
4
{
5
ItemBase
catch
= null;
6
if
(
Class
.CastTo(
catch
,super.SpawnAndSetup(yItemIdx,v)))
7
{
8
catch
.SetQuantityNormalized(
m_Quality
);
//just go with it
9
catch
.SetWet(0.3);
10
}
11
return
catch
;
12
}
13
14
float
GetCurrentCycleTime(
CatchingContextFishingRodAction
ctx)
15
{
16
return
FishYieldItemBase
.Cast(
m_YItem
).
GetCycleTimeForYieldItem
(ctx);
17
}
18
}
CarchingResultFishingAction
Definition
carchingresultfishingaction.c:2
CatchingContextFishingRodAction
Definition
catchingcontextfishingrodaction.c:2
CatchingResultBase
Definition
catchingresultstructure.c:2
CatchingResultBasic::m_YItem
YieldItemBase m_YItem
Definition
catchingresultbasic.c:8
CatchingResultBasic::m_Quality
float m_Quality
Definition
catchingresultbasic.c:7
Class
Super root of all classes in Enforce script.
Definition
enscript.c:11
EntityAI
Definition
building.c:6
FishYieldItemBase
Definition
yieldsfish.c:2
FishYieldItemBase::GetCycleTimeForYieldItem
float GetCycleTimeForYieldItem(CatchingContextFishingRodAction ctx)
Definition
yieldsfish.c:14
ItemBase
Definition
inventoryitem.c:731
vector
Definition
enconvert.c:106
Daten
4_world
systems
animalcatchingsystem
catchingresultstructures
carchingresultfishingaction.c
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1.12.0