Definition at line 1 of file catchingresultbasic.c.
◆ CatchingResultBasic()
| void CatchingResultBasic::CatchingResultBasic |
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EntityAI | owner | ) |
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◆ GetYieldItemParticleId()
| int CatchingResultBasic::GetYieldItemParticleId |
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◆ RollChance()
| bool CatchingResultBasic::RollChance |
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◆ RollChanceSeeded()
| float CatchingResultBasic::RollChanceSeeded |
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◆ SetCatchChance()
| void CatchingResultBasic::SetCatchChance |
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float | val | ) |
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◆ SetCatchChanceOverride()
| void CatchingResultBasic::SetCatchChanceOverride |
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bool | ovrd, |
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float | val = 0.0 ) |
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◆ SetQuality()
| void CatchingResultBasic::SetQuality |
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float | val | ) |
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◆ SetQualityOverride()
| void CatchingResultBasic::SetQualityOverride |
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bool | ovrd, |
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float | val = 0.0 ) |
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◆ SetYieldItem()
◆ SpawnAndSetup()
| EntityAI CatchingResultBasic::SpawnAndSetup |
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out int | yItemIdx, |
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vector | v = vector.Zero ) |
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◆ UpdateCatchChance()
◆ UpdateCatchQuality()
◆ m_CatchChance
| float CatchingResultBasic::m_CatchChance = 1.0 |
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◆ m_OverrideChanceActive
| bool CatchingResultBasic::m_OverrideChanceActive = false |
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◆ m_OverrideQualityActive
| bool CatchingResultBasic::m_OverrideQualityActive = false |
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◆ m_Owner
◆ m_Quality
| float CatchingResultBasic::m_Quality = 1.0 |
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◆ m_YItem
The documentation for this class was generated from the following file: