12 override void Setup( ActionData action_data )
25 override int Execute( ActionData action_data )
27 if ( !action_data.m_Player )
void SetACData(Param units)
void CalcAndSetQuantity(ActionData action_data)
void CASingleUseQuantity(float quantity_used_per_action)
override void Setup(ActionData action_data)
ref Param1< float > m_SpentUnits
override int Execute(ActionData action_data)
float m_QuantityUsedPerAction
void CalcAndSetQuantity()
proto native CGame GetGame()