Dayz Explorer
1.28.160049
Loading...
Searching...
No Matches
cctcursornoobject.c
Go to the documentation of this file.
1
class
CCTCursorNoObject
:
CCTBase
2
{
3
protected
float
m_MaximalActionDistanceSq
;
4
5
void
CCTCursorNoObject
(
float
maximal_target_distance )
6
{
7
m_MaximalActionDistanceSq
= maximal_target_distance * maximal_target_distance;
8
}
9
10
override
bool
Can
(
PlayerBase
player, ActionTarget target )
11
{
12
if
( !target )
13
return
false
;
14
15
if
(
GetGame
().IsServer() &&
GetGame
().IsMultiplayer() )
16
return
true
;
17
18
vector
playerHeadPos;
19
MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
20
21
float
distanceRoot =
vector
.DistanceSq(target.GetCursorHitPos(), player.GetPosition());
22
float
distanceHead =
vector
.DistanceSq(target.GetCursorHitPos(), playerHeadPos);
23
24
return
( distanceRoot <=
m_MaximalActionDistanceSq
|| distanceHead <=
m_MaximalActionDistanceSq
);
25
}
26
};
CCTBase
Definition
cctbase.c:2
CCTCursorNoObject
Definition
cctcursornoobject.c:2
CCTCursorNoObject::m_MaximalActionDistanceSq
float m_MaximalActionDistanceSq
Definition
cctcursornoobject.c:3
CCTCursorNoObject::Can
override bool Can(PlayerBase player, ActionTarget target)
Definition
cctcursornoobject.c:10
CCTCursorNoObject::CCTCursorNoObject
void CCTCursorNoObject(float maximal_target_distance)
Definition
cctcursornoobject.c:5
PlayerBase
Definition
playerbaseclient.c:2
vector
Definition
enconvert.c:106
GetGame
proto native CGame GetGame()
Daten
4_world
classes
useractionscomponent
targetconditionscomponents
cctcursornoobject.c
Generated by
1.12.0