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Dayz Explorer 1.28.160049
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Go to the source code of this file.
Classes | |
| class | CfgGameplayJson |
| contents of this class will be transfered to client upon connecting, with the variables in either initial state as set through the 'InitServer..()' call, or replaced with contents of the json configuration file if such file is both present and reading is enabled in server.cfg More... | |
| class | ITEM_DataBase |
| class | ITEM_PlayerData |
| class | ITEM_ShockHandlingData |
| class | ITEM_StaminaData |
| class | ITEM_MovementData |
| class | ITEM_BaseBuildingData |
| class | ITEM_HologramData |
| class | ITEM_ConstructionData |
| class | ITEM_UIData |
| data for UI, in-game HUD, and similar More... | |
| class | ITEM_HitIndicationData |
| class | ITEM_MapData |
| class | ITEM_VehicleData |
Enumerations | |
| enum | EWeaponObstructionMode |
Functions | |
| void | ITEM_DataBase () |
| bool | ValidateServer () |
Variables | |
| bool | disableBaseDamage |
| !! all member variables must correspond with the cfggameplay.json file contents !!!! | |
| bool | disableContainerDamage |
| bool | disableRespawnDialog |
| bool | disableRespawnInUnconsciousness |
| ITEM_PlayerData | InitServer |
| float | timeToStrafeJog = 0.1 |
| !! all member variables must correspond with the cfggameplay.json file contents !!!! | |
| float | rotationSpeedJog = 0.15 |
| float | timeToSprint = 0.45 |
| float | timeToStrafeSprint = 0.3 |
| float | rotationSpeedSprint = 0.15 |
| bool | allowStaminaAffectInertia = 1 |
| int | lightingConfig |
| !! all member variables must correspond with the cfggameplay.json file contents !!!! | |
| ref array< string > | objectSpawnersArr |
| ref array< float > | environmentMinTemps |
| ref array< float > | environmentMaxTemps |
| ref array< float > | wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED} |
| ref TStringArray | playerRestrictedAreaFiles |
| bool | ignoreMapOwnership = false |
| !! all member variables must correspond with the cfggameplay.json file contents !!!! | |
| bool | ignoreNavItemsOwnership = false |
| bool | displayPlayerPosition = false |
| bool | displayNavInfo = true |
| float | staminaDepletionSpeed = 10 |
| !! all member variables must correspond with the cfggameplay.json file contents !!!! | |
| float | healthDepletionSpeed = 10 |
| float | shockDepletionSpeed = 10 |
| DISABLED = 0 | |
| ENABLED = 1 | |
| ALWAYS = 2 | |
| EWeaponObstructionMode | staticMode = EWeaponObstructionMode.ENABLED |
| !! all member variables must correspond with the cfggameplay.json file contents !!!! | |
| EWeaponObstructionMode | dynamicMode = EWeaponObstructionMode.ENABLED |
Definition at line 364 of file cfggameplaydatajson.c.
| void InitServer::ITEM_DataBase | ( | ) |
Definition at line 45 of file cfggameplaydatajson.c.
| override bool ValidateServer | ( | ) |
Definition at line 52 of file cfggameplaydatajson.c.
| bool allowStaminaAffectInertia = 1 |
Definition at line 188 of file cfggameplaydatajson.c.
| ALWAYS = 2 |
Definition at line 376 of file cfggameplaydatajson.c.
| bool disableBaseDamage |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 57 of file cfggameplaydatajson.c.
| bool disableContainerDamage |
Definition at line 58 of file cfggameplaydatajson.c.
| @ DISABLED = 0 |
Definition at line 374 of file cfggameplaydatajson.c.
| bool disableRespawnDialog |
Definition at line 59 of file cfggameplaydatajson.c.
| bool disableRespawnInUnconsciousness |
Definition at line 60 of file cfggameplaydatajson.c.
Definition at line 362 of file cfggameplaydatajson.c.
Definition at line 361 of file cfggameplaydatajson.c.
| EWeaponObstructionMode dynamicMode = EWeaponObstructionMode.ENABLED |
Definition at line 385 of file cfggameplaydatajson.c.
| ENABLED = 1 |
Definition at line 375 of file cfggameplaydatajson.c.
Definition at line 193 of file cfggameplaydatajson.c.
Definition at line 192 of file cfggameplaydatajson.c.
| float healthDepletionSpeed = 10 |
Definition at line 359 of file cfggameplaydatajson.c.
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 359 of file cfggameplaydatajson.c.
Definition at line 360 of file cfggameplaydatajson.c.
| ITEM_VehicleData InitServer |
Definition at line 1 of file cfggameplaydatajson.c.
| int lightingConfig |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 189 of file cfggameplaydatajson.c.
Definition at line 191 of file cfggameplaydatajson.c.
| ref TStringArray playerRestrictedAreaFiles |
Definition at line 195 of file cfggameplaydatajson.c.
| float rotationSpeedJog = 0.15 |
Definition at line 184 of file cfggameplaydatajson.c.
| float rotationSpeedSprint = 0.15 |
Definition at line 187 of file cfggameplaydatajson.c.
| float shockDepletionSpeed = 10 |
Definition at line 360 of file cfggameplaydatajson.c.
| float staminaDepletionSpeed = 10 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 358 of file cfggameplaydatajson.c.
| EWeaponObstructionMode staticMode = EWeaponObstructionMode.ENABLED |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 384 of file cfggameplaydatajson.c.
| float timeToSprint = 0.45 |
Definition at line 185 of file cfggameplaydatajson.c.
| float timeToStrafeJog = 0.1 |
!! all member variables must correspond with the cfggameplay.json file contents !!!!
Definition at line 183 of file cfggameplaydatajson.c.
| float timeToStrafeSprint = 0.3 |
Definition at line 186 of file cfggameplaydatajson.c.
| ref array<float> wetnessWeightModifiers = {GameConstants.WEIGHT_DRY,GameConstants.WEIGHT_DAMP,GameConstants.WEIGHT_WET,GameConstants.WEIGHT_SOAKING_WET,GameConstants.WEIGHT_DRENCHED} |
Definition at line 194 of file cfggameplaydatajson.c.