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chernarusmap_open.c
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1class ChernarusMap extends ItemMap
2{
3 override void SetActions()
4 {
5 super.SetActions();
6
8 }
9
10 override bool GetActionWidgetOverride(out typename name)
11 {
12 if ( GetMapStateAnimation() ) //is map in the 'opened' state
13 {
15 return true;
16 }
17 return false;
18 }
19}
20class ChernarusMap_Open extends ItemMap {} //unused
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap()
void AddAction(typename actionName)
void SetActions()
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Definition itembase.c:9596