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chernarusmap_open.c
Go to the documentation of this file.
1
class
ChernarusMap
extends
ItemMap
2
{
3
override
void
SetActions
()
4
{
5
super.SetActions();
6
7
AddAction
(
ActionUnfoldMap
);
8
}
9
10
override
bool
GetActionWidgetOverride
(out
typename
name
)
11
{
12
if
( GetMapStateAnimation() )
//is map in the 'opened' state
13
{
14
name
=
ActionFoldMap
;
15
return
true
;
16
}
17
return
false
;
18
}
19
}
20
class
ChernarusMap_Open
extends
ItemMap
{}
//unused
ActionUnfoldMap
ActionUnfoldMapCB ActionBaseCB ActionUnfoldMap()
Definition
actionunfoldmap.c:174
AddAction
void AddAction(typename actionName)
Definition
advancedcommunication.c:220
SetActions
void SetActions()
Definition
advancedcommunication.c:213
name
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
ActionFoldMap
Definition
actionfoldmap.c:4
ItemMap
Definition
chernarusmap_open.c:2
GetActionWidgetOverride
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Definition
itembase.c:9596
Daten
4_world
entities
itembase
chernarusmap_open.c
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