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choleraagent.c
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1class CholeraAgent extends AgentBase
2{
3 override void Init()
4 {
5 m_Type = eAgents.CHOLERA;
6 m_Invasibility = 0.15;
7 m_TransferabilityIn = 0.1;
8 m_TransferabilityOut = 0.1;
9 m_AntibioticsResistance = 0; //deprecated, use m_DrugResistances to initialize this agents resistance to a given drug, as seen on lines 13 and 14
10 m_MaxCount = 1000;
11 m_Potency = EStatLevels.HIGH;
12 m_DieOffSpeed = 0.45;
13 m_DrugResistances.Set(EMedicalDrugsType.ANTIBIOTICS, 0.0);
14 }
15}
eBleedingSourceType m_Type
void Init()
eAgents
Definition eagents.c:3
EMedicalDrugsType
EStatLevels
Definition estatlevels.c:2