Definition at line 1 of file agentbase.c.
◆ AgentBase()
| void AgentBase::AgentBase |
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how fast the agent dies off when not potent enough to grow(per sec)
Definition at line 19 of file agentbase.c.
◆ AutoinfectCheck()
◆ CalculateAutoinfectProbability()
| float AgentBase::CalculateAutoinfectProbability |
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float | userprob | ) |
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◆ CanAutoinfectPlayer()
◆ GetAgentType()
| int AgentBase::GetAgentType |
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◆ GetAntibioticsResistanceEx()
◆ GetAntiboticsResistance()
| float AgentBase::GetAntiboticsResistance |
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◆ GetAutoinfectCount()
| int AgentBase::GetAutoinfectCount |
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◆ GetDieOffSpeed()
| float AgentBase::GetDieOffSpeed |
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◆ GetDieOffSpeedEx()
◆ GetDigestibility()
| float AgentBase::GetDigestibility |
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◆ GetDigestibilityEx()
◆ GetDrugResistance()
◆ GetInvasibility()
| float AgentBase::GetInvasibility |
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◆ GetInvasibilityEx()
◆ GetMaxCount()
| int AgentBase::GetMaxCount |
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◆ GetName()
◆ GetPotency()
◆ GetPotencyEx()
◆ GetTransferabilityAirOut()
| float AgentBase::GetTransferabilityAirOut |
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◆ GetTransferabilityIn()
| float AgentBase::GetTransferabilityIn |
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◆ GetTransferabilityOut()
| float AgentBase::GetTransferabilityOut |
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◆ GrowDuringAntibioticsAttack()
should this agent grow based on invasibility even during antibiotics attack
DEPRECATED
Definition at line 156 of file agentbase.c.
◆ GrowDuringMedicalDrugsAttack()
should this agent grow based on invasibility even during usage of specific medical drugs attack
Definition at line 88 of file agentbase.c.
◆ Init()
◆ InitDefaults()
| void AgentBase::InitDefaults |
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◆ m_DieOffSpeed
| float AgentBase::m_DieOffSpeed = 1 |
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grow when player's immune system is at this level or lower
Definition at line 17 of file agentbase.c.
◆ m_DrugResistances
[0..1], 0 means antibiotics have full effect, 1 means no effect - deprecated, use the m_DrugResistance map below for drug resistances
Definition at line 14 of file agentbase.c.
◆ m_Potency
The documentation for this class was generated from the following files: