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nerveagent.c
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1class NerveAgent extends AgentBase
2{
3 override void Init()
4 {
5 m_Type = eAgents.NERVE_AGENT;
6 m_Invasibility = 0;
7 m_TransferabilityIn = 0.1;
8 m_TransferabilityOut = 1;
9 m_TransferabilityAirOut = 0;
10 m_AntibioticsResistance = 0.5;//override in a func. GetAntiboticsResistance()
11 m_MaxCount = 500;
12 m_Potency = EStatLevels.CRITICAL;
13 m_DieOffSpeed = 0.1;
14
15 m_DrugResistances.Set(EMedicalDrugsType.ANTIBIOTICS, 0.5);
16 }
17
18
19
20}
eBleedingSourceType m_Type
void Init()
eAgents
Definition eagents.c:3
EMedicalDrugsType
EStatLevels
Definition estatlevels.c:2