Definition at line 1 of file actioncardoors.c.
◆ ActionCarDoors()
| void ActionCarDoors::ActionCarDoors |
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◆ ActionCondition()
player inside vehicle
crewIdx sanity checks and see if there is a door
see if door is in reach
Definition at line 23 of file actioncardoors.c.
◆ CanBeUsedInVehicle()
| override bool ActionCarDoors::CanBeUsedInVehicle |
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◆ CreateConditionComponents()
| override void ActionCarDoors::CreateConditionComponents |
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◆ FillCommandUIDPerCrewIdx() [1/2]
| void ActionCarDoors::FillCommandUIDPerCrewIdx |
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int | crewIdx0, |
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int | crewIdx1, |
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int | crewIdx2, |
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int | crewIdx3 ) |
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◆ FillCommandUIDPerCrewIdx() [2/2]
| void ActionCarDoors::FillCommandUIDPerCrewIdx |
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int | evenCrewIdx0, |
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int | unevenCrewIdx1 ) |
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◆ HasTarget()
| override bool ActionCarDoors::HasTarget |
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◆ OnEnd()
| override void ActionCarDoors::OnEnd |
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ActionData | action_data | ) |
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◆ OnEndServer()
| override void ActionCarDoors::OnEndServer |
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ActionData | action_data | ) |
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◆ OnStartServer()
| override void ActionCarDoors::OnStartServer |
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ActionData | action_data | ) |
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◆ m_AnimSource
| string ActionCarDoors::m_AnimSource = "" |
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◆ m_Car
◆ m_CommandUIDPerCrewIdx
| int ActionCarDoors::m_CommandUIDPerCrewIdx[4] |
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◆ m_IsOpening
The documentation for this class was generated from the following file:
- Daten/4_world/classes/useractionscomponent/actions/interact/vehicles/actioncardoors.c