Definition at line 1 of file actioncardoorsoutside.c.
◆ ActionCarDoorsOutside()
| void ActionCarDoorsOutside::ActionCarDoorsOutside |
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◆ ActionCondition()
| override bool ActionCarDoorsOutside::ActionCondition |
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PlayerBase | player, |
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ActionTarget | target, |
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ItemBase | item ) |
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reach check from outside of car
player is outside of vehicle
player is looking at one of the doors, can't open if obstructed
if player is in car and cannot reach doors
is in reach, should open the door
Definition at line 19 of file actioncardoorsoutside.c.
◆ CreateConditionComponents()
| override void ActionCarDoorsOutside::CreateConditionComponents |
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◆ FillCommandUIDPerCrewIdx() [1/2]
| void ActionCarDoorsOutside::FillCommandUIDPerCrewIdx |
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int | crewIdx0, |
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int | crewIdx1, |
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int | crewIdx2, |
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int | crewIdx3 ) |
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◆ FillCommandUIDPerCrewIdx() [2/2]
| void ActionCarDoorsOutside::FillCommandUIDPerCrewIdx |
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int | evenCrewIdx0, |
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int | unevenCrewIdx1 ) |
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◆ OnEndServer()
| override void ActionCarDoorsOutside::OnEndServer |
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ActionData | action_data | ) |
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◆ OnStartServer()
| override void ActionCarDoorsOutside::OnStartServer |
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ActionData | action_data | ) |
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◆ m_CommandUIDPerCrewIdx
| int ActionCarDoorsOutside::m_CommandUIDPerCrewIdx[4] |
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◆ m_IsOpening
| bool ActionCarDoorsOutside::m_IsOpening = true |
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The documentation for this class was generated from the following file: