Definition at line 11 of file actioncraftboltsfeather.c.
◆ ActionCraftBoltsFeather()
| void ActionCraftBoltsFeather::ActionCraftBoltsFeather |
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◆ ActionCondition()
| override bool ActionCraftBoltsFeather::ActionCondition |
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PlayerBase | player, |
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ActionTarget | target, |
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ItemBase | item ) |
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◆ CreateConditionComponents()
| override void ActionCraftBoltsFeather::CreateConditionComponents |
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◆ IsFeatherType()
| bool ActionCraftBoltsFeather::IsFeatherType |
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string | itemInHandsType | ) |
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◆ OnFinishProgressServer()
| override void ActionCraftBoltsFeather::OnFinishProgressServer |
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ActionData | action_data | ) |
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◆ OnStartServer()
| override void ActionCraftBoltsFeather::OnStartServer |
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ActionData | action_data | ) |
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◆ m_IsFeatherInHands
| bool ActionCraftBoltsFeather::m_IsFeatherInHands |
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◆ m_ResultEntity
The documentation for this class was generated from the following file: