Definition at line 19 of file actiondeploybase.c.
◆ ActionDeployBase()
| void ActionDeployBase::ActionDeployBase |
( |
| ) |
|
|
protected |
◆ ActionUsesHologram()
| bool ActionDeployBase::ActionUsesHologram |
( |
| ) |
|
|
protected |
◆ CreateActionData()
| override ActionData ActionDeployBase::CreateActionData |
( |
| ) |
|
|
protected |
◆ CreateConditionComponents()
| override void ActionDeployBase::CreateConditionComponents |
( |
| ) |
|
|
protected |
◆ DropDuringPlacing()
| void ActionDeployBase::DropDuringPlacing |
( |
PlayerBase | player | ) |
|
|
protected |
◆ GetCameraUDAngle()
| override Vector2 ActionDeployBase::GetCameraUDAngle |
( |
| ) |
|
|
protected |
◆ HasProgress()
| override bool ActionDeployBase::HasProgress |
( |
| ) |
|
|
protected |
◆ HasTarget()
| override bool ActionDeployBase::HasTarget |
( |
| ) |
|
|
protected |
◆ MoveEntityToFinalPosition()
| void ActionDeployBase::MoveEntityToFinalPosition |
( |
ActionData | action_data, |
|
|
vector | position, |
|
|
vector | orientation ) |
|
protected |
◆ MoveEntityToFinalPositionSinglePlayer()
◆ OnFinishProgressServer()
| override void ActionDeployBase::OnFinishProgressServer |
( |
ActionData | action_data | ) |
|
|
protected |
◆ OnItemLocationChanged()
| override void ActionDeployBase::OnItemLocationChanged |
( |
ItemBase | item | ) |
|
|
protected |
◆ OnUpdate()
| override void ActionDeployBase::OnUpdate |
( |
ActionData | action_data | ) |
|
|
protected |
◆ m_MovedItems
◆ POSITION_OFFSET
| const float ActionDeployBase::POSITION_OFFSET = 0.5 |
|
protected |
The documentation for this class was generated from the following file:
- Daten/4_world/classes/useractionscomponent/actions/continuous/deployactions/actiondeploybase.c