Definition at line 9 of file actionfillobject.c.
◆ ActionFillObject()
| void ActionFillObject::ActionFillObject |
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◆ ActionCondition()
◆ CreateConditionComponents()
| override void ActionFillObject::CreateConditionComponents |
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◆ OnActionInfoUpdate()
| override void ActionFillObject::OnActionInfoUpdate |
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PlayerBase | player, |
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ActionTarget | target, |
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ItemBase | item ) |
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◆ OnFinishProgressClient()
| override void ActionFillObject::OnFinishProgressClient |
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ActionData | action_data | ) |
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◆ OnFinishProgressServer()
| override void ActionFillObject::OnFinishProgressServer |
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ActionData | action_data | ) |
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◆ EMPTY
| const int ActionFillObject::EMPTY = 0 |
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◆ FILLED
| const int ActionFillObject::FILLED = 1 |
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◆ m_ActionState
| int ActionFillObject::m_ActionState |
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The documentation for this class was generated from the following file: