Definition at line 19 of file actioninput.c.
◆ ActionsSelectReset()
| void ActionInput::ActionsSelectReset |
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◆ ClearForcedAction()
| void ActionInput::ClearForcedAction |
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◆ ClearForcedTarget()
| void ActionInput::ClearForcedTarget |
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◆ ForceAction()
◆ ForceActionCheck()
◆ ForceActionTarget()
| void ActionInput::ForceActionTarget |
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ActionTarget | target | ) |
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◆ GetAction()
◆ GetInputType()
| int ActionInput::GetInputType |
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◆ GetPossibleAction()
◆ GetPossibleActionIndex()
| int ActionInput::GetPossibleActionIndex |
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◆ GetPossibleActions()
◆ GetPossibleActionsCount()
| int ActionInput::GetPossibleActionsCount |
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◆ GetPriority()
| int ActionInput::GetPriority |
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◆ GetUAInput()
| UAInput ActionInput::GetUAInput |
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◆ GetUsedActionTarget()
| ActionTarget ActionInput::GetUsedActionTarget |
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◆ GetUsedMainItem()
| ItemBase ActionInput::GetUsedMainItem |
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◆ HasInput()
| bool ActionInput::HasInput |
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◆ HasTarget()
| bool ActionInput::HasTarget |
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◆ IsActive()
| bool ActionInput::IsActive |
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◆ JustActivate()
| bool ActionInput::JustActivate |
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◆ OnActionEnd()
| void ActionInput::OnActionEnd |
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◆ OnActionStart()
| void ActionInput::OnActionStart |
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◆ Reset()
| void ActionInput::Reset |
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◆ SelectNextAction()
| void ActionInput::SelectNextAction |
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◆ SelectPrevAction()
| void ActionInput::SelectPrevAction |
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◆ SetInput()
| void ActionInput::SetInput |
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string | input_name | ) |
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◆ Update()
| void ActionInput::Update |
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◆ UpdatePossibleActions()
| void ActionInput::UpdatePossibleActions |
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PlayerBase | player, |
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ActionTarget | target, |
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ItemBase | item, |
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int | action_condition_mask ) |
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◆ WasEnded()
| bool ActionInput::WasEnded |
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The documentation for this class was generated from the following file: