Definition at line 9 of file actionlockdoors.c.
◆ ActionLockDoors()
| void ActionLockDoors::ActionLockDoors |
( |
| ) |
|
|
protected |
◆ ActionCondition()
◆ CreateConditionComponents()
| override void ActionLockDoors::CreateConditionComponents |
( |
| ) |
|
|
protected |
◆ IsLockTargetOnUse()
| override bool ActionLockDoors::IsLockTargetOnUse |
( |
| ) |
|
|
protected |
◆ LockDoor()
| void ActionLockDoors::LockDoor |
( |
ActionTarget | target | ) |
|
|
protected |
◆ OnFinishProgressServer()
| override void ActionLockDoors::OnFinishProgressServer |
( |
ActionData | action_data | ) |
|
|
protected |
◆ APPLIED_DMG
| const float ActionLockDoors::APPLIED_DMG = 6 |
|
protected |
The documentation for this class was generated from the following file: