Dayz Explorer 1.28.160049
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ActionLockDoors Class Reference
Inheritance diagram for ActionLockDoors:
ActionContinuousBase

Protected Member Functions

void ActionLockDoors ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
void LockDoor (ActionTarget target)
 
override void OnFinishProgressServer (ActionData action_data)
 
override bool IsLockTargetOnUse ()
 

Protected Attributes

const float APPLIED_DMG = 6
 

Detailed Description

Definition at line 9 of file actionlockdoors.c.

Constructor & Destructor Documentation

◆ ActionLockDoors()

void ActionLockDoors::ActionLockDoors ( )
protected

Definition at line 13 of file actionlockdoors.c.

Member Function Documentation

◆ ActionCondition()

override bool ActionLockDoors::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
protected

Definition at line 29 of file actionlockdoors.c.

◆ CreateConditionComponents()

override void ActionLockDoors::CreateConditionComponents ( )
protected

Definition at line 23 of file actionlockdoors.c.

◆ IsLockTargetOnUse()

override bool ActionLockDoors::IsLockTargetOnUse ( )
protected

Definition at line 66 of file actionlockdoors.c.

◆ LockDoor()

void ActionLockDoors::LockDoor ( ActionTarget target)
protected

Definition at line 45 of file actionlockdoors.c.

◆ OnFinishProgressServer()

override void ActionLockDoors::OnFinishProgressServer ( ActionData action_data)
protected

Definition at line 59 of file actionlockdoors.c.

Member Data Documentation

◆ APPLIED_DMG

const float ActionLockDoors::APPLIED_DMG = 6
protected

Definition at line 11 of file actionlockdoors.c.


The documentation for this class was generated from the following file: