base class of all commands exposed to script to provide common functionality over animations
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base class of all commands exposed to script to provide common functionality over animations
Definition at line 2 of file animcommand.c.
◆ AnimCommandBase()
| void AnimCommandBase::AnimCommandBase |
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◆ ~AnimCommandBase()
| void AnimCommandBase::~AnimCommandBase |
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◆ GetEntity()
| proto native IEntity AnimCommandBase::GetEntity |
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returns entity that this command is bount to
◆ OnActivate()
| void AnimCommandBase::OnActivate |
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◆ OnDeactivate()
| void AnimCommandBase::OnDeactivate |
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◆ PreAnim_CallCommand()
| proto native void AnimCommandBase::PreAnim_CallCommand |
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int | pCommand, |
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int | pParamInt, |
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float | pParamFloat ) |
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functions usable only from OnActivate or PreAnimUpdate
◆ PreAnim_SetBool()
| proto native void AnimCommandBase::PreAnim_SetBool |
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int | pVar, |
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bool | pBool ) |
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◆ PreAnim_SetFloat()
| proto native void AnimCommandBase::PreAnim_SetFloat |
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int | pVar, |
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float | pFlt ) |
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◆ PreAnim_SetInt()
| proto native void AnimCommandBase::PreAnim_SetInt |
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int | pVar, |
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int | pInt ) |
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◆ PreAnimUpdate()
| void AnimCommandBase::PreAnimUpdate |
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float | pDt | ) |
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called before any animation is processed here change animation values, add animation commands
Definition at line 20 of file animcommand.c.
◆ PrePhys_IsEvent()
| proto native bool AnimCommandBase::PrePhys_IsEvent |
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int | pEvent | ) |
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functions usable in PrePhysUpdate
◆ PrePhys_IsTag()
| proto native bool AnimCommandBase::PrePhys_IsTag |
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int | pTag | ) |
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◆ PrePhysUpdate()
| void AnimCommandBase::PrePhysUpdate |
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float | pDt | ) |
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after animation is processed, before physics is processed here you can listen to various events
Definition at line 24 of file animcommand.c.
The documentation for this class was generated from the following file: