Definition at line 1 of file areadamagelooped.c.
◆ AreaDamageLooped()
| void AreaDamageLooped::AreaDamageLooped |
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EntityAI | parent, |
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bool | loopByObject = true ) |
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◆ CalculateDamageScale()
◆ OnEnterServerEvent()
| override void AreaDamageLooped::OnEnterServerEvent |
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TriggerInsider | insider | ) |
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◆ OnStayFinishServerEvent()
| override void AreaDamageLooped::OnStayFinishServerEvent |
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◆ OnStayServerEvent()
◆ OnStayStartServerEvent()
| override void AreaDamageLooped::OnStayStartServerEvent |
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int | nrOfInsiders | ) |
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◆ OnTriggerCreated()
| override void AreaDamageLooped::OnTriggerCreated |
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Gets called when the trigger is spawned, so is the start and also a reset.
Definition at line 24 of file areadamagelooped.c.
◆ SetLoopInterval()
| override void AreaDamageLooped::SetLoopInterval |
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float | time | ) |
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◆ m_AccumulatedTime
| float AreaDamageLooped::m_AccumulatedTime = 0.0 |
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◆ m_AmountOfLoops
| int AreaDamageLooped::m_AmountOfLoops = 0 |
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Caching of the amount of loops that will be performed in this frame.
Definition at line 13 of file areadamagelooped.c.
◆ m_CurrentTime
| float AreaDamageLooped::m_CurrentTime = 0.0 |
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◆ m_LoopByObject
| bool AreaDamageLooped::m_LoopByObject = true |
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Decides if the looping will be using the Object as reference or the time since last update loop.
Definition at line 16 of file areadamagelooped.c.
◆ m_LoopInterval
| float AreaDamageLooped::m_LoopInterval = 1.0 |
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◆ m_PreviousTime
| float AreaDamageLooped::m_PreviousTime = 0.0 |
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The documentation for this class was generated from the following file: