Definition at line 1 of file areaexposure.c.
◆ ActivateCondition()
| override bool AreaExposureMdfr::ActivateCondition |
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PlayerBase | player | ) |
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◆ ApplyAgentsToBleedingSources()
| void AreaExposureMdfr::ApplyAgentsToBleedingSources |
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PlayerBase | player, |
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float | deltaT ) |
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◆ BleedingSourceCreateCheck()
| void AreaExposureMdfr::BleedingSourceCreateCheck |
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PlayerBase | player | ) |
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◆ DeactivateCondition()
| override bool AreaExposureMdfr::DeactivateCondition |
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PlayerBase | player | ) |
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◆ Init()
| override void AreaExposureMdfr::Init |
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◆ OnActivate()
| override void AreaExposureMdfr::OnActivate |
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PlayerBase | player | ) |
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◆ OnDeactivate()
| override void AreaExposureMdfr::OnDeactivate |
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PlayerBase | player | ) |
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◆ OnTick()
◆ TransmitAgents()
◆ AGENT_DOSE_PER_BS_SEC
| const float AreaExposureMdfr::AGENT_DOSE_PER_BS_SEC = 0.33 |
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◆ EVENT_2_INTERVAL_MAX
| const int AreaExposureMdfr::EVENT_2_INTERVAL_MAX = 18 |
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◆ EVENT_2_INTERVAL_MIN
| const int AreaExposureMdfr::EVENT_2_INTERVAL_MIN = 13 |
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◆ m_NextEvent1
| float AreaExposureMdfr::m_NextEvent1 |
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◆ m_NextEvent2
| float AreaExposureMdfr::m_NextEvent2 |
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◆ m_Time1
| float AreaExposureMdfr::m_Time1 |
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◆ m_Time2
| float AreaExposureMdfr::m_Time2 |
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The documentation for this class was generated from the following file:
- Daten/4_world/classes/playermodifiers/modifiers/conditions/areaexposure.c