Definition at line 2 of file bleeding.c.
◆ ActivateCondition()
| override bool BleedingCheckMdfr::ActivateCondition |
( |
PlayerBase | player | ) |
|
|
protected |
◆ DeactivateCondition()
| override bool BleedingCheckMdfr::DeactivateCondition |
( |
PlayerBase | player | ) |
|
|
protected |
◆ Init()
| override void BleedingCheckMdfr::Init |
( |
| ) |
|
|
protected |
◆ OnActivate()
| override void BleedingCheckMdfr::OnActivate |
( |
PlayerBase | player | ) |
|
|
protected |
◆ OnDeactivate()
| override void BleedingCheckMdfr::OnDeactivate |
( |
PlayerBase | player | ) |
|
|
protected |
◆ OnTick()
| override void BleedingCheckMdfr::OnTick |
( |
PlayerBase | player, |
|
|
float | deltaT ) |
|
protected |
◆ BLOOD_DECREMENT_PER_SEC
| const float BleedingCheckMdfr::BLOOD_DECREMENT_PER_SEC = -10 |
|
protected |
◆ m_AdminLog
| PluginAdminLog BleedingCheckMdfr::m_AdminLog |
|
protected |
The documentation for this class was generated from the following file:
- Daten/4_world/classes/playermodifiers/modifiers/conditions/bleeding.c