Definition at line 2 of file boathud.c.
◆ GetSpeedometer()
| float BoatHud::GetSpeedometer |
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◆ HideVehicleInfo()
| override void BoatHud::HideVehicleInfo |
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◆ Init()
| override void BoatHud::Init |
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Widget | vehicleHudPanels | ) |
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◆ RefreshVehicleHud()
| override void BoatHud::RefreshVehicleHud |
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float | timeslice | ) |
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◆ ShowVehicleInfo()
| override void BoatHud::ShowVehicleInfo |
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PlayerBase | player | ) |
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◆ UpdateEngineBlink()
| void BoatHud::UpdateEngineBlink |
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float | timeSlice | ) |
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◆ UpdateEngineIcon()
| void BoatHud::UpdateEngineIcon |
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int | level | ) |
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◆ UpdateFuelIcon()
| void BoatHud::UpdateFuelIcon |
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float | level | ) |
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◆ UpdateGear()
| void BoatHud::UpdateGear |
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◆ UpdateSpeedPointer()
| void BoatHud::UpdateSpeedPointer |
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◆ ENGINE_BLINK_DURATION
| const float BoatHud::ENGINE_BLINK_DURATION = 3 |
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◆ m_CurrentVehicle
◆ m_EngagedGear
| int BoatHud::m_EngagedGear |
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◆ m_EngineHealthLevel
| int BoatHud::m_EngineHealthLevel |
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◆ m_EngineLight
| ImageWidget BoatHud::m_EngineLight |
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◆ m_FadeTimer
| ref WidgetFadeTimer BoatHud::m_FadeTimer = new WidgetFadeTimer() |
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◆ m_FuelLevel
| float BoatHud::m_FuelLevel |
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◆ m_FuelLight
| ImageWidget BoatHud::m_FuelLight |
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◆ m_HasEngine
| bool BoatHud::m_HasEngine |
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◆ m_SpeedPointer
| ImageWidget BoatHud::m_SpeedPointer |
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◆ m_TimeSinceEngineBlink
| float BoatHud::m_TimeSinceEngineBlink |
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◆ m_TimeSinceEngineHit
| float BoatHud::m_TimeSinceEngineHit |
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The documentation for this class was generated from the following file: