Definition at line 1 of file cacontinuousminewood.c.
◆ CAContinuousMineWood()
| void CAContinuousMineWood::CAContinuousMineWood |
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float | time_between_drops | ) |
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◆ CreatePrimaryItems()
| void CAContinuousMineWood::CreatePrimaryItems |
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ActionData | action_data | ) |
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◆ CreateSecondaryItems()
| void CAContinuousMineWood::CreateSecondaryItems |
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ActionData | action_data, |
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string | material_secondary = "", |
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int | quantity_secondary = -1 ) |
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◆ DamagePlayersHands()
| void CAContinuousMineWood::DamagePlayersHands |
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PlayerBase | player | ) |
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◆ Execute()
| override int CAContinuousMineWood::Execute |
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ActionData | action_data | ) |
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◆ GetMiningData()
◆ GetProgress()
| override float CAContinuousMineWood::GetProgress |
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◆ Setup()
| override void CAContinuousMineWood::Setup |
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ActionData | action_data | ) |
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◆ m_AdjustedDamageToMiningItemEachDrop
| float CAContinuousMineWood::m_AdjustedDamageToMiningItemEachDrop |
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◆ m_AdjustedTimeBetweenMaterialDrops
| float CAContinuousMineWood::m_AdjustedTimeBetweenMaterialDrops |
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◆ m_AmountOfDrops
| int CAContinuousMineWood::m_AmountOfDrops |
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◆ m_CurrentAssumedDrops
| int CAContinuousMineWood::m_CurrentAssumedDrops |
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◆ m_CycleTimeOverride
| float CAContinuousMineWood::m_CycleTimeOverride |
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◆ m_DamageToMiningItemEachDrop
| float CAContinuousMineWood::m_DamageToMiningItemEachDrop |
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◆ m_DataLoaded
| bool CAContinuousMineWood::m_DataLoaded = false |
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◆ m_MaterialAndQuantityMap
| ref map<string,int> CAContinuousMineWood::m_MaterialAndQuantityMap |
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◆ m_MinedItem
◆ m_SecondaryItem
| ItemBase CAContinuousMineWood::m_SecondaryItem |
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◆ m_SpentUnits
| ref Param1<float> CAContinuousMineWood::m_SpentUnits |
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◆ m_TimeBetweenMaterialDrops
| float CAContinuousMineWood::m_TimeBetweenMaterialDrops |
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◆ m_TimeElpased
| float CAContinuousMineWood::m_TimeElpased |
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◆ m_TimeToComplete
| float CAContinuousMineWood::m_TimeToComplete |
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◆ MINEDITEM_MAX
| const int CAContinuousMineWood::MINEDITEM_MAX = 5 |
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The documentation for this class was generated from the following file: