Definition at line 1 of file cctcursornoruincheck.c.
◆ CCTCursorNoRuinCheck()
| void CCTCursorNoRuinCheck::CCTCursorNoRuinCheck |
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float | maximal_target_distance = UAMaxDistances.DEFAULT | ) |
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◆ Can()
| override bool CCTCursorNoRuinCheck::Can |
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PlayerBase | player, |
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ActionTarget | target ) |
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◆ HEIGHT_CROUCH
| const float CCTCursorNoRuinCheck::HEIGHT_CROUCH = 1.05 |
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◆ HEIGHT_ERECT
| const float CCTCursorNoRuinCheck::HEIGHT_ERECT = 1.6 |
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◆ HEIGHT_PRONE
| const float CCTCursorNoRuinCheck::HEIGHT_PRONE = 0.66 |
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◆ m_MaximalActionDistanceSq
| float CCTCursorNoRuinCheck::m_MaximalActionDistanceSq |
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The documentation for this class was generated from the following file: