Definition at line 1 of file cctwatersurface.c.
◆ CCTWaterSurface()
| void CCTWaterSurface::CCTWaterSurface |
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float | maximal_target_distance = UAMaxDistances.DEFAULT, |
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string | surfaceType = "" ) |
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◆ Can()
| override bool CCTWaterSurface::Can |
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PlayerBase | player, |
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ActionTarget | target ) |
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use hit position from ActionTarget otherwise player's position
special handling for sea
Definition at line 18 of file cctwatersurface.c.
◆ CanContinue()
| override bool CCTWaterSurface::CanContinue |
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PlayerBase | player, |
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ActionTarget | target ) |
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◆ HEIGHT_DIFF_LIMIT_METERS
| const int CCTWaterSurface::HEIGHT_DIFF_LIMIT_METERS = 1.0 |
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◆ m_AllowedSurfaceList
| ref array<string> CCTWaterSurface::m_AllowedSurfaceList |
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◆ m_MaximalActionDistanceSq
| float CCTWaterSurface::m_MaximalActionDistanceSq |
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◆ m_SurfaceType
| string CCTWaterSurface::m_SurfaceType |
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The documentation for this class was generated from the following file:
- Daten/4_world/classes/useractionscomponent/targetconditionscomponents/cctwatersurface.c