Definition at line 1 of file claymoremine.c.
◆ ClaymoreMine()
| void ClaymoreMine::ClaymoreMine |
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◆ AfterStoreLoad()
| override void ClaymoreMine::AfterStoreLoad |
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◆ CanBeDisarmed()
| override bool ClaymoreMine::CanBeDisarmed |
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◆ EEDelete()
| override void ClaymoreMine::EEDelete |
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EntityAI | parent | ) |
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◆ EEItemLocationChanged()
◆ EEKilled()
| override void ClaymoreMine::EEKilled |
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Object | killer | ) |
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◆ EOnInit()
| override void ClaymoreMine::EOnInit |
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IEntity | other, |
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int | extra ) |
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◆ GetArmSoundset()
| override string ClaymoreMine::GetArmSoundset |
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◆ GetDeploySoundset()
| override string ClaymoreMine::GetDeploySoundset |
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◆ GetDisarmSoundset()
| override string ClaymoreMine::GetDisarmSoundset |
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◆ GetLoopDeploySoundset()
| override string ClaymoreMine::GetLoopDeploySoundset |
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◆ GetPairDevice()
| override EntityAI ClaymoreMine::GetPairDevice |
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◆ GetRemotelyActivatedItemBehaviour()
◆ GetViewIndex()
| override int ClaymoreMine::GetViewIndex |
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◆ InitiateExplosion()
| void ClaymoreMine::InitiateExplosion |
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◆ IsDeployable()
| override bool ClaymoreMine::IsDeployable |
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◆ IsTakeable()
| override bool ClaymoreMine::IsTakeable |
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◆ OnActivatedByItem()
| override void ClaymoreMine::OnActivatedByItem |
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notnull ItemBase | item | ) |
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◆ OnArmed()
| override void ClaymoreMine::OnArmed |
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◆ OnDebugSpawn()
| override void ClaymoreMine::OnDebugSpawn |
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◆ OnDisarmed()
| override void ClaymoreMine::OnDisarmed |
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bool | pWithTool | ) |
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◆ OnPlacementComplete()
| override void ClaymoreMine::OnPlacementComplete |
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Man | player, |
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vector | position = "0 0 0", |
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vector | orientation = "0 0 0" ) |
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◆ OnVariablesSynchronized()
| override void ClaymoreMine::OnVariablesSynchronized |
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◆ PairRemote()
| override void ClaymoreMine::PairRemote |
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notnull EntityAI | trigger | ) |
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◆ SetActions()
| override void ClaymoreMine::SetActions |
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◆ UpdateLED()
◆ UpdateVisuals()
| void ClaymoreMine::UpdateVisuals |
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◆ ANIM_PHASE_DEPLOYED
| const string ClaymoreMine::ANIM_PHASE_DEPLOYED = "Mine" |
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◆ ANIM_PHASE_PACKED
| const string ClaymoreMine::ANIM_PHASE_PACKED = "Bag" |
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◆ m_LastLEDState
◆ m_RAIB
◆ SELECTION_NAME_LED
| const string ClaymoreMine::SELECTION_NAME_LED = "LED" |
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The documentation for this class was generated from the following file: