Definition at line 8 of file componentanimalbleeding.c.
◆ ComponentAnimalBleeding()
| void ComponentAnimalBleeding::ComponentAnimalBleeding |
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◆ Bleed()
| void ComponentAnimalBleeding::Bleed |
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float | wound_intensity | ) |
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◆ CreateWound()
◆ GetWoundIntensity()
| float ComponentAnimalBleeding::GetWoundIntensity |
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float | bleed_treshold | ) |
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◆ InflictWoundDamage()
◆ BASE_BLEED_RATE
| const float ComponentAnimalBleeding::BASE_BLEED_RATE = 250 |
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◆ m_BleedTimer
| ref Timer ComponentAnimalBleeding::m_BleedTimer |
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◆ PASS_OUT_AMOUT
| const float ComponentAnimalBleeding::PASS_OUT_AMOUT = 500 |
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The documentation for this class was generated from the following file: