this is main camera class
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this is main camera class
Definition at line 4 of file dayzplayercamera1stperson.c.
◆ AdjustCameraParameters()
◆ DayZPlayerCameraIronsights()
◆ GetAdditiveAngles()
| override vector DayZPlayerCameraBase::GetAdditiveAngles |
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◆ GetBaseAngles()
| override vector DayZPlayerCameraBase::GetBaseAngles |
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◆ GetCameraName()
| override string DayZPlayerCameraBase::GetCameraName |
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◆ GetCurrentSightEntity()
| EntityAI DayZPlayerCameraBase::GetCurrentSightEntity |
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◆ GetCurrentSightInfo()
| bool DayZPlayerCameraBase::GetCurrentSightInfo |
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out vector | camPos, |
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out vector | camDir ) |
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◆ HoldBreathFOVEffect()
| float DayZPlayerCameraBase::HoldBreathFOVEffect |
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float | pDt | ) |
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◆ OnActivate()
◆ OnUpdate()
◆ SetCameraPP()
◆ SetCameraPPDelay()
| override void DayZPlayerCameraBase::SetCameraPPDelay |
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DayZPlayerCamera | pPrevCamera | ) |
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◆ SetupSightEntities()
| void DayZPlayerCameraBase::SetupSightEntities |
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◆ UpdateBatteryOptics()
| void DayZPlayerCameraBase::UpdateBatteryOptics |
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EntityAI | entity | ) |
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◆ m_bShoulderInLS
| bool DayZPlayerCameraBase::m_bShoulderInLS |
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◆ m_CameraOffsetLS
| vector DayZPlayerCameraBase::m_CameraOffsetLS |
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◆ m_CameraOffsetMS
| vector DayZPlayerCameraBase::m_CameraOffsetMS |
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◆ m_dynamicsSmoothTime
| float DayZPlayerCameraBase::m_dynamicsSmoothTime |
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◆ m_dynamicsStrength
| float DayZPlayerCameraBase::m_dynamicsStrength |
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◆ m_fCameraLRShoulder
| float DayZPlayerCameraBase::m_fCameraLRShoulder |
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◆ m_fCameraLRShoulderVel
| float DayZPlayerCameraBase::m_fCameraLRShoulderVel[1] |
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◆ m_fDistance
| float DayZPlayerCameraBase::m_fDistance |
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◆ m_fLeanDistance
| float DayZPlayerCameraBase::m_fLeanDistance |
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◆ m_fLeftRightAngle
| float DayZPlayerCameraBase::m_fLeftRightAngle |
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◆ m_fLeftRightAngleAdd
| float DayZPlayerCameraBase::m_fLeftRightAngleAdd |
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◆ m_fPredictCollisionRadius
| float DayZPlayerCameraBase::m_fPredictCollisionRadius |
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◆ m_fRoll
| float DayZPlayerCameraBase::m_fRoll |
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◆ m_fShootFromCamera
| float DayZPlayerCameraBase::m_fShootFromCamera = 0.0 |
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◆ m_fShoulderWidth
| float DayZPlayerCameraBase::m_fShoulderWidth |
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◆ m_fUpDownAngle
| float DayZPlayerCameraBase::m_fUpDownAngle |
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◆ m_fUpDownAngleAdd
| float DayZPlayerCameraBase::m_fUpDownAngleAdd |
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◆ m_iBoneIndex
| int DayZPlayerCameraBase::m_iBoneIndex = -1 |
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◆ m_isEntering
| bool DayZPlayerCameraBase::m_isEntering = false |
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◆ m_movementAmplitudeX
| float DayZPlayerCameraBase::m_movementAmplitudeX |
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◆ m_movementAmplitudeY
| float DayZPlayerCameraBase::m_movementAmplitudeY |
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◆ m_movementFrequencyX
| float DayZPlayerCameraBase::m_movementFrequencyX |
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◆ m_movementFrequencyY
| float DayZPlayerCameraBase::m_movementFrequencyY |
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◆ m_MovementState
| ref HumanMovementState DayZPlayerCameraBase::m_MovementState = new HumanMovementState() |
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◆ m_movementTimeAcc
| float DayZPlayerCameraBase::m_movementTimeAcc |
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◆ m_OffsetLS
| vector DayZPlayerCameraBase::m_OffsetLS |
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◆ m_OpticsCamDir
| vector DayZPlayerCameraBase::m_OpticsCamDir |
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◆ m_OpticsCamPos
| vector DayZPlayerCameraBase::m_OpticsCamPos |
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◆ m_opticsHasWeaponOverride
| bool DayZPlayerCameraBase::m_opticsHasWeaponOverride = false |
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◆ m_RequesterADS
| PPERequester_CameraADS DayZPlayerCameraBase::m_RequesterADS |
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◆ m_SightMisalignmentModifier
| vector DayZPlayerCameraBase::m_SightMisalignmentModifier |
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◆ m_velocityPitch
| float DayZPlayerCameraBase::m_velocityPitch[1] |
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◆ m_velocityYaw
| float DayZPlayerCameraBase::m_velocityYaw[1] |
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◆ temp_array
The documentation for this class was generated from the following files: