Definition at line 271 of file boatwatereffects.c.
◆ AttachTo()
| override void EffectBoatWaterBase::AttachTo |
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Object | obj, |
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vector | local_pos = "0 0 0", |
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vector | local_ori = "0 0 0", |
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bool | force_rotation_to_world = false ) |
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◆ EnableEmitor()
| void EffectBoatWaterBase::EnableEmitor |
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Particle | ptc, |
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int | id, |
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bool | enable ) |
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◆ SetParticleState()
| void EffectBoatWaterBase::SetParticleState |
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int | state | ) |
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◆ Update()
| void EffectBoatWaterBase::Update |
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float | timeSlice = 0 | ) |
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◆ UpdatePosToSeaLevel()
| void EffectBoatWaterBase::UpdatePosToSeaLevel |
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float | timeSlice = 0, |
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float | surfaceOffset = 0 ) |
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◆ UpdateSpeedState()
| void EffectBoatWaterBase::UpdateSpeedState |
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Particle | ptc, |
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float | speed ) |
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◆ m_Boat
◆ m_EmitorCount
| int EffectBoatWaterBase::m_EmitorCount |
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◆ m_MemPointPos
| vector EffectBoatWaterBase::m_MemPointPos |
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◆ m_PosUpdateTimer
| float EffectBoatWaterBase::m_PosUpdateTimer |
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◆ m_SpeedFast
| int EffectBoatWaterBase::m_SpeedFast |
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◆ m_SpeedMedium
| int EffectBoatWaterBase::m_SpeedMedium |
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◆ m_SpeedSlow
| int EffectBoatWaterBase::m_SpeedSlow |
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◆ m_SpeedState
The documentation for this class was generated from the following file: