Dayz Explorer 1.28.160049
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EffectParticle Member List

This is the complete list of members for EffectParticle, including all inherited members.

AddAsChild(Object obj, vector local_pos, vector local_ori, bool force_rotation_to_world)EffectParticleprotected
AttachTo(Object obj, vector local_pos="0 0 0", vector local_ori="0 0 0", bool force_rotation_to_world=false)EffectParticleprotected
CheckLifeSpan()EffectParticleprotected
EffectParticle()EffectParticleprotected
Event_OnPlayStart()EffectParticleprotected
Event_OnPlayStarted()EffectParticleprotected
ForceParticleRotationRelativeToWorld(bool state)EffectParticleprotected
GetCurrentLocalPosition()EffectParticleprotected
GetCurrentOrientation()EffectParticleprotected
GetCurrentParent()EffectParticleprotected
GetCurrentParticleID()EffectParticleprotected
GetCurrentPosition()EffectParticleprotected
GetDebugName()EffectParticleprotected
GetEffectType()EffectParticleprotected
GetOrientation()EffectParticleprotected
GetParticle()EffectParticleprotected
GetParticleID()EffectParticleprotected
InitEffect()EffectParticleprotected
IsParticle()EffectParticleprotected
IsParticleCurrentRotationRelativeToWorld()EffectParticleprotected
IsParticleRotationRelativeToWorld()EffectParticleprotected
m_ForceRotationRelativeToWorldEffectParticleprotected
m_ObjectEffectParticleprotected
m_OrientationEffectParticleprotected
m_ParticleIDEffectParticleprotected
m_ParticleObjEffectParticleprotected
m_ParticleOrientationEffectParticleprotected
ReAttach()EffectParticleprotected
SetCurrentLocalPosition(vector pos, bool updateCached=true)EffectParticleprotected
SetCurrentOrientation(vector ori, bool updateCached=true)EffectParticleprotected
SetCurrentParent(Object parent_obj, bool updateCached=true)EffectParticleprotected
SetCurrentParticleID(int id)EffectParticleprotected
SetCurrentPosition(vector pos, bool updateCached=true)EffectParticleprotected
SetDecalOwner(Object o)EffectParticleprotected
SetOrientation(vector ori)EffectParticleprotected
SetParticle(Particle p)EffectParticleprotected
SetParticleID(int id)EffectParticleprotected
Start()EffectParticleprotected
Stop()EffectParticleprotected
ValidateStart()EffectParticleprotected
~EffectParticle()EffectParticleprotected