Definition at line 1 of file emotebase.c.
◆ CanBeCanceledNormally()
| bool EmoteBase::CanBeCanceledNormally |
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notnull EmoteCB | callback | ) |
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◆ DetermineOverride()
| bool EmoteBase::DetermineOverride |
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out int | callback_ID, |
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out int | stancemask, |
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out bool | is_fullbody ) |
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◆ EmoteCondition() [1/2]
| bool EmoteBase::EmoteCondition |
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int | stancemask | ) |
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◆ EmoteCondition() [2/2]
| override bool EmoteBase::EmoteCondition |
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int | stancemask | ) |
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◆ EmoteFBStanceCheck()
| bool EmoteBase::EmoteFBStanceCheck |
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int | stancemask | ) |
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Checks for valid stance mask.
Definition at line 23 of file emotebase.c.
◆ EmoteLyingDown()
| void EmoteBase::EmoteLyingDown |
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◆ EmoteStartOverride()
◆ GetAdditiveCallbackUID()
| int EmoteBase::GetAdditiveCallbackUID |
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◆ GetFullbodyCallbackUID()
| int EmoteBase::GetFullbodyCallbackUID |
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◆ GetHideItemInHands()
| bool EmoteBase::GetHideItemInHands |
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◆ GetID()
◆ GetInputActionName()
| string EmoteBase::GetInputActionName |
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◆ GetOwnerPlayer()
◆ GetStanceMaskAdditive()
| int EmoteBase::GetStanceMaskAdditive |
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◆ GetStanceMaskFullbody()
| int EmoteBase::GetStanceMaskFullbody |
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◆ OnBeforeStandardCallbackCreated()
| void EmoteBase::OnBeforeStandardCallbackCreated |
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int | callback_ID, |
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int | stancemask, |
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bool | is_fullbody ) |
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◆ OnCallbackEnd()
| void EmoteBase::OnCallbackEnd |
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◆ SetOwnerPlayer()
| void EmoteBase::SetOwnerPlayer |
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PlayerBase | player | ) |
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◆ m_AdditiveCallbackUID
| int EmoteBase::m_AdditiveCallbackUID = 0 |
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◆ m_FullbodyCallbackUID
| int EmoteBase::m_FullbodyCallbackUID = 0 |
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◆ m_HideItemInHands
◆ m_ID
◆ m_InputActionName
| string EmoteBase::m_InputActionName = "" |
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◆ m_Player
◆ m_StanceMaskAdditive
| int EmoteBase::m_StanceMaskAdditive = 0 |
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◆ m_StanceMaskFullbody
| int EmoteBase::m_StanceMaskFullbody = 0 |
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◆ WATER_DEPTH
| const float EmoteBase::WATER_DEPTH = 0.15 |
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The documentation for this class was generated from the following files: