Definition at line 64 of file emotemanager.c.
◆ EmoteLauncher()
| void EmoteLauncher::EmoteLauncher |
( |
int | emoteID, |
|
|
bool | interrupts_same ) |
|
protected |
◆ GetForced()
| int EmoteLauncher::GetForced |
( |
| ) |
|
|
protected |
◆ GetID()
| int EmoteLauncher::GetID |
( |
| ) |
|
|
protected |
◆ IsStartGuaranteed()
| bool EmoteLauncher::IsStartGuaranteed |
( |
| ) |
|
|
protected |
◆ SetForced()
| void EmoteLauncher::SetForced |
( |
int | mode | ) |
|
|
protected |
◆ SetStartGuaranteed()
| void EmoteLauncher::SetStartGuaranteed |
( |
bool | guaranted | ) |
|
|
protected |
◆ VerifySyncRequest()
| void EmoteLauncher::VerifySyncRequest |
( |
| ) |
|
|
protected |
◆ WasSynced()
| bool EmoteLauncher::WasSynced |
( |
| ) |
|
|
protected |
◆ m_ForcePlayEmote
| int EmoteLauncher::m_ForcePlayEmote |
|
protected |
◆ m_ID
◆ m_InterruptsSameIDEmote
| bool EmoteLauncher::m_InterruptsSameIDEmote |
|
protected |
◆ m_IsStartGuaranteed
| bool EmoteLauncher::m_IsStartGuaranteed |
|
protected |
◆ m_SyncRequestSent
| bool EmoteLauncher::m_SyncRequestSent |
|
protected |
The documentation for this class was generated from the following file: