Definition at line 10 of file scriptedlightbase.c.
◆ ~ScriptedLightBase()
| void EntityLightSource::~ScriptedLightBase |
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◆ EOnInit()
| override void EntityLightSource::EOnInit |
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IEntity | other, |
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◆ IsScriptedLight()
| override bool EntityLightSource::IsScriptedLight |
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◆ ScriptedLightBase()
| void EntityLightSource::ScriptedLightBase |
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Constructor. Everything here is executed before the constructor of all children.
Definition at line 47 of file scriptedlightbase.c.
◆ UpdateMode()
| void EntityLightSource::UpdateMode |
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◆ m_DancingShadowsLocalPos
| vector EntityLightSource::m_DancingShadowsLocalPos |
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◆ m_DeleteTimer
| ref Timer EntityLightSource::m_DeleteTimer |
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◆ m_HiddenSelectionID
| int EntityLightSource::m_HiddenSelectionID |
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◆ m_IsDebugEnabled
| bool EntityLightSource::m_IsDebugEnabled = false |
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◆ m_LightDimming
◆ m_LocalOri
| vector EntityLightSource::m_LocalOri |
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◆ m_LocalPos
| vector EntityLightSource::m_LocalPos |
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◆ m_NightTimeOnlyLights
◆ m_Parent
| Object EntityLightSource::m_Parent |
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The documentation for this class was generated from the following file: