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Dayz Explorer 1.29.162510
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inventory for plain man/human More...
Protected Member Functions | |
| bool | ReplaceItemInElsewhereWithNewinHandsImpl (InventoryMode mode, HandEventBase e) |
| bool | ReplaceItemInHandsWithNewImpl (InventoryMode mode, HandEventBase e) |
| bool | ReplaceItemInHandsWithNew (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
| bool | ReplaceItemInHandsWithNewElsewhere (InventoryMode mode, ReplaceItemWithNewLambdaBase lambda) |
| bool | SwappingToPreviousLocation (EntityAI item1, EntityAI item2, out InventoryLocation dst) |
| void | HandleInventoryManipulation () |
| void | Update (float delta_time) |
| bool | ValidateUserReservationCancel (inout Serializer ctx, InventoryValidation validation) |
| bool | PostDeferredEventTakeToDst (InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst) |
| bool | PostDeferredForceSwapEntities (InventoryMode mode, notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation dst1, notnull InventoryLocation dst2) |
| bool | OnInventoryCheck (int userDataType, ParamsReadContext ctx) |
inventory for plain man/human
HumanInventory has simple synchronous operations only, i.e. no animations are involved while adding/removing/swapping to/from hands.
Animations are added on higher level of hierarchy (DayZPlayerInventory for example)
Definition at line 9 of file humaninventory.c.
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Definition at line 642 of file humaninventory.c.
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Definition at line 631 of file humaninventory.c.
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Definition at line 637 of file humaninventory.c.
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Definition at line 476 of file humaninventory.c.
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Definition at line 541 of file humaninventory.c.
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Definition at line 547 of file humaninventory.c.
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Definition at line 511 of file humaninventory.c.
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Definition at line 553 of file humaninventory.c.
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Definition at line 593 of file humaninventory.c.
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TODO(kumarjac): It returned true and claimed success before, is this correct?
Definition at line 614 of file humaninventory.c.