Definition at line 1 of file hunger.c.
◆ ActivateCondition()
◆ DeactivateCondition()
◆ Init()
| override void HungerMdfr::Init |
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◆ OnReconnect()
| override void HungerMdfr::OnReconnect |
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PlayerBase | player | ) |
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◆ OnTick()
◆ m_EnergyDelta
| float HungerMdfr::m_EnergyDelta |
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◆ m_LastEnergyLevel
| float HungerMdfr::m_LastEnergyLevel |
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◆ m_MovementState
| ref HumanMovementState HungerMdfr::m_MovementState = new HumanMovementState() |
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The documentation for this class was generated from the following file:
- Daten/4_world/classes/playermodifiers/modifiers/hunger.c