Definition at line 2 of file ingamehudheatbuffer.c.
◆ IngameHudHeatBuffer()
| void IngameHudHeatBuffer::IngameHudHeatBuffer |
( |
Widget | root, |
|
|
notnull PlayerBase | player ) |
|
protected |
◆ CanUpdate()
| bool IngameHudHeatBuffer::CanUpdate |
( |
| ) |
|
|
protected |
◆ OnPlayerConditionChanged()
| void IngameHudHeatBuffer::OnPlayerConditionChanged |
( |
PlayerBase | player | ) |
|
|
protected |
◆ OnPlayerNegativeCondition()
| void IngameHudHeatBuffer::OnPlayerNegativeCondition |
( |
PlayerBase | player | ) |
|
|
protected |
◆ SetBaseAlpha()
| void IngameHudHeatBuffer::SetBaseAlpha |
( |
Widget | hbw, |
|
|
float | valuePercent, |
|
|
float | stageThreshold ) |
|
protected |
◆ Update()
| void IngameHudHeatBuffer::Update |
( |
float | timeslice | ) |
|
|
protected |
◆ UpdateEffect()
| void IngameHudHeatBuffer::UpdateEffect |
( |
Widget | hbw, |
|
|
float | duration, |
|
|
float | timeslice ) |
|
protected |
◆ m_CurrentDirection
| int IngameHudHeatBuffer::m_CurrentDirection |
|
protected |
◆ m_CurrentValue
| float IngameHudHeatBuffer::m_CurrentValue |
|
protected |
◆ m_EffectDuration
| float IngameHudHeatBuffer::m_EffectDuration |
|
protected |
◆ m_EffectTime
| float IngameHudHeatBuffer::m_EffectTime |
|
protected |
◆ m_FadeIn
| bool IngameHudHeatBuffer::m_FadeIn |
|
protected |
◆ m_FlashingStage
| int IngameHudHeatBuffer::m_FlashingStage |
|
protected |
◆ m_FlashingThresholds
| ref map<int, float> IngameHudHeatBuffer::m_FlashingThresholds |
|
protected |
◆ m_FlashingTime
| float IngameHudHeatBuffer::m_FlashingTime |
|
protected |
◆ m_IsActive
| bool IngameHudHeatBuffer::m_IsActive |
|
protected |
◆ m_Player
◆ m_PreviousDirection
| int IngameHudHeatBuffer::m_PreviousDirection |
|
protected |
◆ m_Root
| Widget IngameHudHeatBuffer::m_Root |
|
protected |
◆ m_Update
| bool IngameHudHeatBuffer::m_Update |
|
protected |
The documentation for this class was generated from the following file: