Definition at line 1 of file land_warheadstorage_main.c.
◆ Land_WarheadStorage_Main()
| void Land_WarheadStorage_Main::Land_WarheadStorage_Main |
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◆ ~Land_WarheadStorage_Main()
| void Land_WarheadStorage_Main::~Land_WarheadStorage_Main |
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◆ AutoCloseDoor()
| void Land_WarheadStorage_Main::AutoCloseDoor |
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int | doorIndex | ) |
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◆ CanDoorBeClosed()
| override bool Land_WarheadStorage_Main::CanDoorBeClosed |
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int | doorIndex | ) |
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◆ CanDoorBeLocked()
| override bool Land_WarheadStorage_Main::CanDoorBeLocked |
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int | doorIndex | ) |
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◆ CanDoorBeOpened()
| override bool Land_WarheadStorage_Main::CanDoorBeOpened |
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int | doorIndex, |
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bool | checkIfLocked = false ) |
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◆ DeferredInit()
| override void Land_WarheadStorage_Main::DeferredInit |
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◆ GetBunkerEffectIndexByDoor()
| int Land_WarheadStorage_Main::GetBunkerEffectIndexByDoor |
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int | doorIndex | ) |
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◆ GetDebugText()
| override string Land_WarheadStorage_Main::GetDebugText |
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◆ GetDoorIndexByLeverIndex()
| int Land_WarheadStorage_Main::GetDoorIndexByLeverIndex |
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int | LeverIndex | ) |
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◆ GetStorageLightIndexByDoor()
| int Land_WarheadStorage_Main::GetStorageLightIndexByDoor |
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int | doorIndex | ) |
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◆ GetTriggersData()
◆ IsBunkerDoor()
| bool Land_WarheadStorage_Main::IsBunkerDoor |
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int | doorIndex | ) |
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◆ IsLowEnergy()
| bool Land_WarheadStorage_Main::IsLowEnergy |
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◆ IsStorageDoor()
| bool Land_WarheadStorage_Main::IsStorageDoor |
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int | doorIndex | ) |
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◆ OnDoorCloseFinish()
| override void Land_WarheadStorage_Main::OnDoorCloseFinish |
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DoorFinishParams | params | ) |
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◆ OnDoorCloseStart()
| override void Land_WarheadStorage_Main::OnDoorCloseStart |
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DoorStartParams | params | ) |
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◆ OnDoorOpenFinish()
| override void Land_WarheadStorage_Main::OnDoorOpenFinish |
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DoorFinishParams | params | ) |
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◆ OnDoorOpenStart()
| override void Land_WarheadStorage_Main::OnDoorOpenStart |
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DoorStartParams | params | ) |
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◆ OnPowerOffClient()
| void Land_WarheadStorage_Main::OnPowerOffClient |
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◆ OnPowerOnClient()
| void Land_WarheadStorage_Main::OnPowerOnClient |
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◆ OnVariablesSynchronized()
| override void Land_WarheadStorage_Main::OnVariablesSynchronized |
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◆ RemoveDoorTimer()
| void Land_WarheadStorage_Main::RemoveDoorTimer |
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int | doorIndex | ) |
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◆ SetLeverStatesServer()
| void Land_WarheadStorage_Main::SetLeverStatesServer |
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int | leverBits | ) |
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◆ SetLowEnergyStateServer()
| void Land_WarheadStorage_Main::SetLowEnergyStateServer |
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bool | state | ) |
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◆ SetPowerServer()
| void Land_WarheadStorage_Main::SetPowerServer |
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bool | hasPower | ) |
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◆ SpawnTriggers()
| void Land_WarheadStorage_Main::SpawnTriggers |
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int | count | ) |
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◆ UpdateDoorStateClient()
| void Land_WarheadStorage_Main::UpdateDoorStateClient |
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◆ UpdateDoorStateServer()
| void Land_WarheadStorage_Main::UpdateDoorStateServer |
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◆ ALARM_DOOR_CLOSE_SOUND
| const string Land_WarheadStorage_Main::ALARM_DOOR_CLOSE_SOUND = "UndergroundDoor_Alarm_End_SoundSet" |
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◆ ALARM_DOOR_OPEN_LOOP_SOUND
| const string Land_WarheadStorage_Main::ALARM_DOOR_OPEN_LOOP_SOUND = "UndergroundDoor_Alarm_Loop_SoundSet" |
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◆ ALARM_DOOR_OPEN_SOUND
| const string Land_WarheadStorage_Main::ALARM_DOOR_OPEN_SOUND = "UndergroundDoor_Alarm_Start_SoundSet" |
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◆ ALARM_POS_MEMPOINT
| const string Land_WarheadStorage_Main::ALARM_POS_MEMPOINT = "underground" |
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◆ COLOR_LAMP_OFF
| const string Land_WarheadStorage_Main::COLOR_LAMP_OFF = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_int.rvmat" |
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◆ COLOR_LAMP_ON
| const string Land_WarheadStorage_Main::COLOR_LAMP_ON = "DZ\\structures_sakhal\\military\\storage\\data\\Warhead_Storage_Lamp_Glass_e_int.rvmat" |
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◆ DOOR_AUTOCLOSE_TIME
| const float Land_WarheadStorage_Main::DOOR_AUTOCLOSE_TIME = 12 |
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◆ ELECTRICITY_OFF_SOUND
| const string Land_WarheadStorage_Main::ELECTRICITY_OFF_SOUND = "Bunker_bunker_electricity_off_SoundSet" |
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◆ ELECTRICITY_ON_SOUND
| const string Land_WarheadStorage_Main::ELECTRICITY_ON_SOUND = "Bunker_bunker_electricity_on_SoundSet" |
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◆ LAMP_SELECTION
| const string Land_WarheadStorage_Main::LAMP_SELECTION = "GlassLamp" |
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◆ LAMPS_SOUND
| const string Land_WarheadStorage_Main::LAMPS_SOUND = "Bunker_Lamp_Hum_SoundSet" |
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◆ m_AutoCloseTimers
| ref map<int, ref Timer> Land_WarheadStorage_Main::m_AutoCloseTimers |
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◆ m_HasPower
| bool Land_WarheadStorage_Main::m_HasPower |
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◆ m_HasPowerPrev
| bool Land_WarheadStorage_Main::m_HasPowerPrev |
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◆ m_IsLowEnergy
| bool Land_WarheadStorage_Main::m_IsLowEnergy |
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◆ m_LeverStatesBits
| bool Land_WarheadStorage_Main::m_LeverStatesBits |
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◆ m_PoweredSoundEffects
◆ m_SoundDoorLoop
| EffectSound Land_WarheadStorage_Main::m_SoundDoorLoop[4] |
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◆ m_StorageDoorLights
| WarheadStorageLight Land_WarheadStorage_Main::m_StorageDoorLights[4] |
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◆ MAIN_DOOR_SELECTION1
| const string Land_WarheadStorage_Main::MAIN_DOOR_SELECTION1 = "maindoor1_outer" |
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◆ MAIN_DOOR_SELECTION2
| const string Land_WarheadStorage_Main::MAIN_DOOR_SELECTION2 = "maindoor2_outer" |
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◆ SOURCES_COUNT
| const int Land_WarheadStorage_Main::SOURCES_COUNT = 4 |
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◆ VENT_MAIN_POS_MEMPOINT
| const string Land_WarheadStorage_Main::VENT_MAIN_POS_MEMPOINT = "Ventilation_main" |
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◆ VENT_POS_MEMPOINT
| const string Land_WarheadStorage_Main::VENT_POS_MEMPOINT = "Ventilation" |
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◆ VENTILATION_SOUND
| const string Land_WarheadStorage_Main::VENTILATION_SOUND = "Bunker_Ventilation_SoundSet" |
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◆ WARHEAD_BUNKER_TRIGGER
| const string Land_WarheadStorage_Main::WARHEAD_BUNKER_TRIGGER = "UndergroundBunkerTrigger" |
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The documentation for this class was generated from the following file: