Dayz Explorer 1.28.160049
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MissionBase Member List

This is the complete list of members for MissionBase, including all inherited members.

AbortMission()MissionBaseprotected
AddActiveInputExcludes(array< string > excludes)MissionBaseprotected
AddActiveInputRestriction(int restrictor)MissionBaseprotected
AddNewPlayerLogout(PlayerBase player, notnull LogoutInfo info)MissionBaseprotected
CHERNARUS_STRIKE_POSMissionBaseprotected
CloseAllMenus()MissionBaseprotected
Continue()MissionBaseprotected
ControlPersonalLight(PlayerBase player)MissionBaseprotected
CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)MissionBaseprotected
CreateDebugMonitor()MissionBaseprotected
CreateLogoutMenu(UIMenuPanel parent)MissionBaseprotected
DestroyAllMenus()MissionBaseprotected
DestroyInventory()MissionBaseprotected
DisplayHairDebug()MissionBaseprotected
EnableAllInputs(bool bForceSupress=false)MissionBaseprotected
EquipCharacter(MenuDefaultCharacterData char_data)MissionBaseprotected
GetActiveRefresherLocations()MissionBaseprotected
GetActiveRefresherLocations()MissionBaseprotected
GetConnectivityInvoker()MissionBaseprotected
GetControlDisabledMode()MissionBaseprotected
GetEffectWidgets()MissionBaseprotected
GetHoldActionTime()MissionBaseprotected
GetHud()MissionBaseprotected
GetHudDebug()MissionBaseprotected
GetInventory()MissionBaseprotected
GetMicrophoneIcon()MissionBaseprotected
GetMicWidgetFadeTimer()MissionBaseprotected
GetNoteMenu()MissionBaseprotected
GetRainProcurementHandler()MissionBaseprotected
GetRespawnModeClient()MissionBaseprotected
GetUIManager()MissionBaseprotected
GetVoiceLevelTimers()MissionBaseprotected
GetVoiceLevelWidgets()MissionBaseprotected
HandleBody(PlayerBase player)MissionBaseprotected
HandleMapToggleByKeyboardShortcut(Man player)MissionBaseprotected
HideChat()MissionBaseprotected
HideCrosshairVisibility()MissionBaseprotected
HideDebugMonitor()MissionBaseprotected
HideInventory()MissionBaseprotected
HideVehicleInfo()MissionBaseprotected
HideVoiceLevelWidgets()MissionBaseprotected
HOLD_LIMIT_TIMEMissionBaseprotected
InitInventory()MissionBaseprotected
InputBufferCheck()MissionBaseprotected
InsertCorpse(Man player)MissionBaseprotected
InvokeOnConnect(PlayerBase player, PlayerIdentity identity)MissionBaseprotected
InvokeOnDisconnect(PlayerBase player)MissionBaseprotected
IsControlDisabled()MissionBaseprotected
IsInputExcludeActive(string exclude)MissionBaseprotected
IsInputRestrictionActive(int restriction)MissionBaseprotected
IsMapUnfoldActionRunning(ActionBase pAction)MissionBaseprotected
IsMissionGameplay()MissionBaseprotected
IsPaused()MissionBaseprotected
IsPlayerDisconnecting(Man player)MissionBaseprotected
IsPlayerRespawning()MissionBaseprotected
IsServer()MissionBaseprotected
IsVoNActive()MissionBaseprotected
LIVONIA_STRIKE_POSMissionBaseprotected
LocalPressTime()MissionBaseprotected
LocalReleaseTime()MissionBaseprotected
m_ActionDownTimeMissionBaseprotected
m_ActionMenuMissionBaseprotected
m_ActionUpTimeMissionBaseprotected
m_ActiveInputExcludeGroupsMissionBaseprotected
m_ActiveInputRestrictionsMissionBaseprotected
m_ArtyDelayMissionBaseprotected
m_ChatMissionBaseprotected
m_ChatChannelAreaMissionBaseprotected
m_ChatChannelFadeTimerMissionBaseprotected
m_ChatChannelHideTimerMissionBaseprotected
m_ChatChannelTextMissionBaseprotected
m_ConnectionMenuMissionBaseprotected
m_ControlDisabledMissionBaseprotected
m_ControlDisabledModeMissionBaseprotected
m_DebugMonitorMissionBaseprotected
m_EffectWidgetsMissionBaseprotected
m_FiringPosMissionBaseprotected
m_HudMissionBaseprotected
m_HudDebugMissionBaseprotected
m_HudRootWidgetMissionBaseprotected
m_InitOnceMissionBaseprotected
m_InputBufferFullMissionBaseprotected
m_InventoryMenuMissionBaseprotected
m_LogoutMissionBaseprotected
m_MaxSimultaneousStrikesMissionBaseprotected
m_MicFadeTimerMissionBaseprotected
m_MicrophoneIconMissionBaseprotected
m_MinSimultaneousStrikesMissionBaseprotected
m_missionMissionBaseprotected
m_moduleDefaultCharacterMissionBaseprotected
m_NoteMissionBaseprotected
m_OnConnectivityChangedMissionBaseprotected
m_PauseQueuedMissionBaseprotected
m_PlayArtyMissionBaseprotected
m_playerMissionBaseprotected
m_PlayerRespawningMissionBaseprotected
m_ProcessInputExcludesMissionBaseprotected
m_QuickbarHoldMissionBaseprotected
m_RespawnModeClientMissionBaseprotected
m_ToggleHudTimerMissionBaseprotected
m_UIManagerMissionBaseprotected
m_VoiceLevelsMissionBaseprotected
m_VoiceLevelsWidgetsMissionBaseprotected
m_VoiceLevelTimersMissionBaseprotected
m_VoNActiveMissionBaseprotected
m_WatermarkMissionBaseprotected
MissionGameplay()MissionBaseprotected
MissionServer()MissionBaseprotected
MoveHudForInventory(bool inv_open)MissionBaseprotected
OnClientDisconnectedEvent(PlayerIdentity identity, PlayerBase player, int logoutTime, bool authFailed)MissionBaseprotected
OnClientNewEvent(PlayerIdentity identity, vector pos, ParamsReadContext ctx)MissionBaseprotected
OnClientPrepareEvent(PlayerIdentity identity, out bool useDB, out vector pos, out float yaw, out int preloadTimeout)MissionBaseprotected
OnClientReadyEvent(PlayerIdentity identity, PlayerBase player)MissionBaseprotected
OnClientReconnectEvent(PlayerIdentity identity, PlayerBase player)MissionBaseprotected
OnClientRespawnEvent(PlayerIdentity identity, PlayerBase player)MissionBaseprotected
OnEvent(EventType eventTypeId, Param params)MissionBaseprotected
OnEvent(EventType eventTypeId, Param params)MissionBaseprotected
OnGameplayDataHandlerLoad()MissionBaseprotected
OnInit()MissionBaseprotected
OnInit()MissionBaseprotected
OnInputBufferEvent(bool state)MissionBaseprotected
OnItemUsed(InventoryItem item, Man owner)MissionBaseprotected
OnKeyPress(int key)MissionBaseprotected
OnKeyRelease(int key)MissionBaseprotected
OnMissionFinish()MissionBaseprotected
OnMissionStart()MissionBaseprotected
OnMissionStart()MissionBaseprotected
OnPlayerRespawned(Man player)MissionBaseprotected
OnUpdate(float timeslice)MissionBaseprotected
OnUpdate(float timeslice)MissionBaseprotected
Pause()MissionBaseprotected
PerformRefreshExcludes()MissionBaseprotected
PlayerControlDisable(int mode)MissionBaseprotected
PlayerControlEnable(bool bForceSupress)MissionBaseprotected
PlayerDisconnected(PlayerBase player, PlayerIdentity identity, string uid)MissionBaseprotected
ProcessLoginData(ParamsReadContext ctx)MissionBaseprotected
RandomArtillery(float deltaTime)MissionBaseprotected
RefreshCrosshairVisibility()MissionBaseprotected
RefreshExcludes()MissionBaseprotected
RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)MissionBaseprotected
RemoveActiveInputRestriction(int restrictor)MissionBaseprotected
ResetGUI()MissionBaseprotected
SendMuteListToServer(map< string, bool > mute_list)MissionBaseprotected
SetActionDownTime(int time_down)MissionBaseprotected
SetActionUpTime(int time_up)MissionBaseprotected
SetNoteMenu(UIScriptedMenu menu)MissionBaseprotected
SetPlayerRespawning(bool state)MissionBaseprotected
SetRespawnModeClient(int mode)MissionBaseprotected
SetVoNActive(bool active)MissionBaseprotected
ShouldPlayerBeKilled(PlayerBase player)MissionBaseprotected
ShowChat()MissionBaseprotected
ShowHairDebugValues(bool state)MissionBaseprotected
ShowInventory()MissionBaseprotected
ShowVehicleInfo()MissionBaseprotected
StartingEquipSetup(PlayerBase player, bool clothesChosen)MissionBaseprotected
StartLogoutMenu(int time)MissionBaseprotected
SyncGlobalLighting(PlayerBase player)MissionBaseprotected
SyncRespawnModeInfo(PlayerIdentity identity)MissionBaseprotected
TickScheduler(float timeslice)MissionBaseprotected
TickScheduler(float timeslice)MissionBaseprotected
UpdateCorpseStatesServer()MissionBaseprotected
UpdateDebugMonitor()MissionBaseprotected
UpdateInputDevicesAvailability()MissionBaseprotected
UpdateLogoutPlayers()MissionBaseprotected
UpdatePlayersStats()MissionBaseprotected
UpdateVoiceLevelWidgets(int level)MissionBaseprotected
VerifyAttachmentType(int slot_ID, string attachment_type)MissionBaseprotected
~MissionGameplay()MissionBaseprotected
~MissionServer()MissionBaseprotected