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Dayz Explorer 1.28.160049
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Protected Member Functions | |
| void | MissionGameplay () |
| void | ~MissionGameplay () |
| InventoryMenu | GetInventory () |
| override void | OnInit () |
| UIManager | GetUIManager () |
| override void | OnMissionStart () |
| void | InitInventory () |
| void | TickScheduler (float timeslice) |
| void | SendMuteListToServer (map< string, bool > mute_list) |
| override void | UpdateInputDevicesAvailability () |
| override void | OnMissionFinish () |
| override void | OnUpdate (float timeslice) |
| override void | OnKeyPress (int key) |
| override void | OnKeyRelease (int key) |
| override void | OnEvent (EventType eventTypeId, Param params) |
| override void | OnItemUsed (InventoryItem item, Man owner) |
| override void | PlayerControlEnable (bool bForceSupress) |
| Deprecated; removes last input exclude and associated controls restrictions. | |
| override void | PlayerControlDisable (int mode) |
| Deprecated; simple input restrictions. | |
| override void | RemoveActiveInputExcludes (array< string > excludes, bool bForceSupress=false) |
| Removes one or more exclude groups and refreshes excludes. | |
| override void | RemoveActiveInputRestriction (int restrictor) |
| Removes one restriction (specific behaviour oudside regular excludes, defined below) | |
| override void | AddActiveInputExcludes (array< string > excludes) |
| Adds one or more exclude groups to disable and refreshes excludes. | |
| override void | AddActiveInputRestriction (int restrictor) |
| Adds one input restriction (specific behaviour oudside regular excludes, defined below) | |
| override void | RefreshExcludes () |
| queues refresh of input excludes | |
| void | PerformRefreshExcludes () |
| applies queued excludes (0 == clear excludes) | |
| override void | EnableAllInputs (bool bForceSupress=false) |
| Removes all active input excludes and restrictions. | |
| override bool | IsControlDisabled () |
| returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active | |
| override bool | IsInputExcludeActive (string exclude) |
| Returns true if the particular input exclude group had been activated via script and is active. | |
| override bool | IsInputRestrictionActive (int restriction) |
| Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active. | |
| override int | GetControlDisabledMode () |
| (mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method | |
| void | CloseAllMenus () |
| void | DestroyAllMenus () |
| void | MoveHudForInventory (bool inv_open) |
| override void | ShowInventory () |
| override void | HideInventory () |
| void | DestroyInventory () |
| override void | ResetGUI () |
| override void | ShowChat () |
| override void | HideChat () |
| void | ShowVehicleInfo () |
| void | HideVehicleInfo () |
| override Hud | GetHud () |
| HudDebug | GetHudDebug () |
| override void | RefreshCrosshairVisibility () |
| override void | HideCrosshairVisibility () |
| override bool | IsPaused () |
| override void | Pause () |
| override void | Continue () |
| override bool | IsMissionGameplay () |
| override void | AbortMission () |
| override void | CreateLogoutMenu (UIMenuPanel parent) |
| override void | StartLogoutMenu (int time) |
| override void | CreateDebugMonitor () |
| override void | HideDebugMonitor () |
| void | HandleMapToggleByKeyboardShortcut (Man player) |
| bool | IsMapUnfoldActionRunning (ActionBase pAction) |
| void | UpdateDebugMonitor () |
| void | SetActionDownTime (int time_down) |
| void | SetActionUpTime (int time_up) |
| int | LocalPressTime () |
| int | LocalReleaseTime () |
| float | GetHoldActionTime () |
| void | DisplayHairDebug () |
| void | ShowHairDebugValues (bool state) |
| override void | UpdateVoiceLevelWidgets (int level) |
| override ImageWidget | GetMicrophoneIcon () |
| override WidgetFadeTimer | GetMicWidgetFadeTimer () |
| override map< int, ImageWidget > | GetVoiceLevelWidgets () |
| override map< int, ref WidgetFadeTimer > | GetVoiceLevelTimers () |
| override bool | IsVoNActive () |
| override void | SetVoNActive (bool active) |
| override void | HideVoiceLevelWidgets () |
| override UIScriptedMenu | GetNoteMenu () |
| override void | SetNoteMenu (UIScriptedMenu menu) |
| override void | OnPlayerRespawned (Man player) |
| override void | SetPlayerRespawning (bool state) |
| override bool | IsPlayerRespawning () |
| override array< vector > | GetActiveRefresherLocations () |
| override void | SetRespawnModeClient (int mode) |
| override int | GetRespawnModeClient () |
| override GameplayEffectWidgets | GetEffectWidgets () |
| ScriptInvoker | GetConnectivityInvoker () |
| void | OnInputBufferEvent (bool state) |
| void | InputBufferCheck () |
| void | MissionServer () |
| void | ~MissionServer () |
| override void | OnInit () |
| override void | OnMissionStart () |
| override void | OnUpdate (float timeslice) |
| override void | OnGameplayDataHandlerLoad () |
| void | RandomArtillery (float deltaTime) |
| override bool | IsServer () |
| override bool | IsPlayerDisconnecting (Man player) |
| void | UpdatePlayersStats () |
| void | AddNewPlayerLogout (PlayerBase player, notnull LogoutInfo info) |
| void | UpdateLogoutPlayers () |
| override void | OnEvent (EventType eventTypeId, Param params) |
| void | InvokeOnConnect (PlayerBase player, PlayerIdentity identity) |
| void | InvokeOnDisconnect (PlayerBase player) |
| void | OnClientPrepareEvent (PlayerIdentity identity, out bool useDB, out vector pos, out float yaw, out int preloadTimeout) |
| void | ControlPersonalLight (PlayerBase player) |
| void | SyncGlobalLighting (PlayerBase player) |
| bool | ProcessLoginData (ParamsReadContext ctx) |
| returns whether received data is valid, ctx can be filled on client in StoreLoginData() | |
| PlayerBase | CreateCharacter (PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) |
| void | EquipCharacter (MenuDefaultCharacterData char_data) |
| Spawns character equip from received data. Checks validity against config, randomizes if invalid value and config array not empty. | |
| void | StartingEquipSetup (PlayerBase player, bool clothesChosen) |
| can be overriden to manually set up starting equip. 'clothesChosen' is legacy parameter, does nothing. | |
| bool | VerifyAttachmentType (int slot_ID, string attachment_type) |
| PlayerBase | OnClientNewEvent (PlayerIdentity identity, vector pos, ParamsReadContext ctx) |
| void | OnClientReadyEvent (PlayerIdentity identity, PlayerBase player) |
| void | OnClientRespawnEvent (PlayerIdentity identity, PlayerBase player) |
| void | OnClientReconnectEvent (PlayerIdentity identity, PlayerBase player) |
| void | OnClientDisconnectedEvent (PlayerIdentity identity, PlayerBase player, int logoutTime, bool authFailed) |
| void | PlayerDisconnected (PlayerBase player, PlayerIdentity identity, string uid) |
| bool | ShouldPlayerBeKilled (PlayerBase player) |
| void | HandleBody (PlayerBase player) |
| void | TickScheduler (float timeslice) |
| override bool | InsertCorpse (Man player) |
| void | UpdateCorpseStatesServer () |
| override void | SyncRespawnModeInfo (PlayerIdentity identity) |
| override RainProcurementHandler | GetRainProcurementHandler () |
| override array< vector > | GetActiveRefresherLocations () |
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Adds one or more exclude groups to disable and refreshes excludes.
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Adds one input restriction (specific behaviour oudside regular excludes, defined below)
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Removes all active input excludes and restrictions.
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Spawns character equip from received data. Checks validity against config, randomizes if invalid value and config array not empty.
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(mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method
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returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active
Definition at line 1074 of file missiongameplay.c.
Returns true if the particular input exclude group had been activated via script and is active.
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Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active.
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Only once the game is loaded should we take control of the cursor
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applies queued excludes (0 == clear excludes)
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Deprecated; simple input restrictions.
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Deprecated; removes last input exclude and associated controls restrictions.
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returns whether received data is valid, ctx can be filled on client in StoreLoginData()
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queues refresh of input excludes
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Removes one or more exclude groups and refreshes excludes.
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Removes one restriction (specific behaviour oudside regular excludes, defined below)
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can be overriden to manually set up starting equip. 'clothesChosen' is legacy parameter, does nothing.
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DEPRECATED.
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