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Dayz Explorer 1.29.162510
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Protected Member Functions | |
| void | PerformRefreshExcludes () |
| applies queued excludes (0 == clear excludes) | |
| override void | EnableAllInputs (bool bForceSupress=false) |
| Removes all active input excludes and restrictions. | |
| override bool | IsControlDisabled () |
| returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active | |
| override bool | IsInputExcludeActive (string exclude) |
| Returns true if the particular input exclude group had been activated via script and is active. | |
| override bool | IsInputRestrictionActive (int restriction) |
| Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active. | |
| override int | GetControlDisabledMode () |
| (mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method | |
| void | CloseAllMenus () |
| void | DestroyAllMenus () |
| void | MoveHudForInventory (bool inv_open) |
| override void | ShowInventory () |
| override void | HideInventory () |
| void | DestroyInventory () |
| override void | ResetGUI () |
| override void | ShowChat () |
| override void | HideChat () |
| void | ShowVehicleInfo () |
| void | HideVehicleInfo () |
| override Hud | GetHud () |
| HudDebug | GetHudDebug () |
| override void | RefreshCrosshairVisibility () |
| override void | HideCrosshairVisibility () |
| override bool | IsPaused () |
| override void | Pause () |
| override void | Continue () |
| override bool | IsMissionGameplay () |
| override void | AbortMission () |
| override void | CreateLogoutMenu (UIMenuPanel parent) |
| override void | StartLogoutMenu (int time) |
| override void | CreateDebugMonitor () |
| override void | HideDebugMonitor () |
| void | HandleMapToggleByKeyboardShortcut (Man player) |
| bool | IsMapUnfoldActionRunning (ActionBase pAction) |
| void | UpdateDebugMonitor () |
| void | SetActionDownTime (int time_down) |
| void | SetActionUpTime (int time_up) |
| int | LocalPressTime () |
| int | LocalReleaseTime () |
| float | GetHoldActionTime () |
| void | DisplayHairDebug () |
| void | ShowHairDebugValues (bool state) |
| override void | UpdateVoiceLevelWidgets (int level) |
| override ImageWidget | GetMicrophoneIcon () |
| override WidgetFadeTimer | GetMicWidgetFadeTimer () |
| override map< int, ImageWidget > | GetVoiceLevelWidgets () |
| override map< int, ref WidgetFadeTimer > | GetVoiceLevelTimers () |
| override bool | IsVoNActive () |
| override void | SetVoNActive (bool active) |
| override void | HideVoiceLevelWidgets () |
| override UIScriptedMenu | GetNoteMenu () |
| override void | SetNoteMenu (UIScriptedMenu menu) |
| override void | OnPlayerRespawned (Man player) |
| override void | SetPlayerRespawning (bool state) |
| override bool | IsPlayerRespawning () |
| override array< vector > | GetActiveRefresherLocations () |
| override void | SetRespawnModeClient (int mode) |
| override int | GetRespawnModeClient () |
| override GameplayEffectWidgets | GetEffectWidgets () |
| ScriptInvoker | GetConnectivityInvoker () |
| void | OnInputBufferEvent (bool state) |
| void | InputBufferCheck () |
| float | GetExitButtonDisabledRemainingTime () |
| void | SetExitButtonDisabledRemainingTime (float value) |
| void | MissionServer () |
| void | ~MissionServer () |
| override void | OnInit () |
| override void | OnMissionStart () |
| override void | OnUpdate (float timeslice) |
| override void | OnGameplayDataHandlerLoad () |
| void | RandomArtillery (float deltaTime) |
| override bool | IsServer () |
| override bool | IsPlayerDisconnecting (Man player) |
| void | UpdatePlayersStats () |
| void | AddNewPlayerLogout (PlayerBase player, notnull LogoutInfo info) |
| void | UpdateLogoutPlayers () |
| override void | OnEvent (EventType eventTypeId, Param params) |
| void | InvokeOnConnect (PlayerBase player, PlayerIdentity identity) |
| void | InvokeOnDisconnect (PlayerBase player) |
| void | OnClientPrepareEvent (PlayerIdentity identity, out bool useDB, out vector pos, out float yaw, out int preloadTimeout) |
| void | ControlPersonalLight (PlayerBase player) |
| void | SyncGlobalLighting (PlayerBase player) |
| bool | ProcessLoginData (ParamsReadContext ctx) |
| returns whether received data is valid, ctx can be filled on client in StoreLoginData() | |
| PlayerBase | CreateCharacter (PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) |
| void | EquipCharacter (MenuDefaultCharacterData char_data) |
| Spawns character equip from received data. Checks validity against config, randomizes if invalid value and config array not empty. | |
| void | StartingEquipSetup (PlayerBase player, bool clothesChosen) |
| can be overriden to manually set up starting equip. 'clothesChosen' is legacy parameter, does nothing. | |
| bool | VerifyAttachmentType (int slot_ID, string attachment_type) |
| PlayerBase | OnClientNewEvent (PlayerIdentity identity, vector pos, ParamsReadContext ctx) |
| void | OnClientReadyEvent (PlayerIdentity identity, PlayerBase player) |
| void | OnClientRespawnEvent (PlayerIdentity identity, PlayerBase player) |
| void | OnClientReconnectEvent (PlayerIdentity identity, PlayerBase player) |
| void | OnClientDisconnectedEvent (PlayerIdentity identity, PlayerBase player, int logoutTime, bool authFailed) |
| void | PlayerDisconnected (PlayerBase player, PlayerIdentity identity, string uid) |
| bool | ShouldPlayerBeKilled (PlayerBase player) |
| void | HandleBody (PlayerBase player) |
| void | TickScheduler (float timeslice) |
| override bool | InsertCorpse (Man player) |
| void | UpdateCorpseStatesServer () |
| override void | SyncRespawnModeInfo (PlayerIdentity identity) |
| override RainProcurementHandler | GetRainProcurementHandler () |
| override array< vector > | GetActiveRefresherLocations () |
| override void | RemoveActiveInputExcludes (array< string > excludes, bool bForceSupress=false) |
| Removes one or more exclude groups and refreshes excludes. | |
| override void | RemoveActiveInputRestriction (int restrictor) |
| Removes one restriction (specific behaviour oudside regular excludes, defined below). | |
| override void | AddActiveInputExcludes (array< string > excludes) |
| Adds one or more exclude groups to disable and refreshes excludes. | |
| override void | AddActiveInputRestriction (int restrictor) |
| Adds one input restriction (specific behaviour oudside regular excludes, defined below). | |
| override void | RefreshExcludes () |
| queues refresh of input excludes | |
| void | PerformRefreshExcludes () |
| applies queued excludes (0 == clear excludes) | |
| override void | EnableAllInputs (bool bForceSupress=false) |
| Removes all active input excludes and restrictions. | |
| override bool | IsControlDisabled () |
| returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active | |
| override bool | IsInputExcludeActive (string exclude) |
| Returns true if the particular input exclude group had been activated via script and is active. | |
| override bool | IsInputRestrictionActive (int restriction) |
| Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active. | |
Definition at line 1 of file missiongameplay.c.
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Definition at line 1319 of file missiongameplay.c.
Adds one or more exclude groups to disable and refreshes excludes.
Definition at line 892 of file missionserver.c.
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Adds one input restriction (specific behaviour oudside regular excludes, defined below).
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Definition at line 1481 of file missiongameplay.c.
Removes all active input excludes and restrictions.
Definition at line 1059 of file missiongameplay.c.
Removes all active input excludes and restrictions.
Definition at line 982 of file missionserver.c.
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Spawns character equip from received data. Checks validity against config, randomizes if invalid value and config array not empty.
Definition at line 498 of file missionserver.c.
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(mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method
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returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active
Definition at line 1082 of file missiongameplay.c.
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returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active
Definition at line 1005 of file missionserver.c.
Returns true if the particular input exclude group had been activated via script and is active.
Definition at line 1098 of file missiongameplay.c.
Returns true if the particular input exclude group had been activated via script and is active.
Definition at line 1021 of file missionserver.c.
Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active.
Definition at line 1104 of file missiongameplay.c.
Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active.
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applies queued excludes (0 == clear excludes)
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applies queued excludes (0 == clear excludes)
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returns whether received data is valid, ctx can be filled on client in StoreLoginData()
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queues refresh of input excludes
Definition at line 962 of file missionserver.c.
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Removes one or more exclude groups and refreshes excludes.
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Removes one restriction (specific behaviour oudside regular excludes, defined below).
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can be overriden to manually set up starting equip. 'clothesChosen' is legacy parameter, does nothing.
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DEPRECATED.
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