Dayz Explorer 1.28.160049
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inventorymenu.c File Reference

Go to the source code of this file.

Enumerations

enum  ScreenWidthType { NARROW , MEDIUM , WIDE }
 

Functions

void InventoryMenu ()
 
override Widget Init ()
 Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
 
void CheckWidth ()
 
void RefreshQuickbar ()
 
override ContextMenu GetContextMenu ()
 
void InitContainers (EntityAI target)
 
override void Update (float timeslice)
 
override void Refresh ()
 
override void OnShow ()
 
override bool OnController (Widget w, int control, int value)
 
bool IsOpened ()
 
override void OnHide ()
 
int GetLastDisplayLanguage ()
 
bool LanguageChanged ()
 
override void OnPlayerDeath ()
 

Variables

enum ScreenWidthType m_Inventory
 
bool m_IsOpened
 
bool m_OnlyFirstTime
 
int m_LastDisplayLanguage
 

Enumeration Type Documentation

◆ ScreenWidthType

Enumerator
NARROW 
MEDIUM 
WIDE 

Definition at line 1 of file inventorymenu.c.

Function Documentation

◆ CheckWidth()

void CheckWidth ( )
protected

Definition at line 38 of file inventorymenu.c.

◆ GetContextMenu()

override ContextMenu GetContextMenu ( )
protected

Definition at line 80 of file inventorymenu.c.

◆ GetLastDisplayLanguage()

int GetLastDisplayLanguage ( )
protected

Definition at line 160 of file inventorymenu.c.

◆ Init()

override Widget Init ( )
protected

Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)

whole body slots

upper body part slots

bottom body part slots

lower body part slots


heat comfort related slots

pre-init arrays

Definition at line 30 of file inventorymenu.c.

◆ InitContainers()

void InitContainers ( EntityAI target)
protected

Definition at line 85 of file inventorymenu.c.

◆ InventoryMenu()

void InventoryMenu ( )
protected

Definition at line 20 of file inventorymenu.c.

◆ IsOpened()

bool IsOpened ( )
protected

Definition at line 136 of file inventorymenu.c.

◆ LanguageChanged()

bool LanguageChanged ( )
protected

Definition at line 165 of file inventorymenu.c.

◆ OnController()

override bool OnController ( Widget w,
int control,
int value )
protected

Definition at line 129 of file inventorymenu.c.

◆ OnHide()

override void OnHide ( )
protected

Definition at line 141 of file inventorymenu.c.

◆ OnPlayerDeath()

override void OnPlayerDeath ( )
protected

Definition at line 170 of file inventorymenu.c.

◆ OnShow()

override void OnShow ( )
protected

Definition at line 105 of file inventorymenu.c.

◆ Refresh()

override void Refresh ( )
protected

Definition at line 98 of file inventorymenu.c.

◆ RefreshQuickbar()

void RefreshQuickbar ( )
protected

Definition at line 75 of file inventorymenu.c.

◆ Update()

override void Update ( float timeslice)
protected

Definition at line 90 of file inventorymenu.c.

Variable Documentation

◆ m_Inventory

enum ScreenWidthType m_Inventory

◆ m_IsOpened

bool m_IsOpened
protected

Definition at line 12 of file inventorymenu.c.

◆ m_LastDisplayLanguage

int m_LastDisplayLanguage
protected

Definition at line 14 of file inventorymenu.c.

◆ m_OnlyFirstTime

bool m_OnlyFirstTime
protected

Definition at line 13 of file inventorymenu.c.