Definition at line 111 of file missionbenchmark.c.
◆ MissionBenchmark()
| void MissionBenchmark::MissionBenchmark |
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◆ ~MissionBenchmark()
| void MissionBenchmark::~MissionBenchmark |
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◆ AdvanceLocation()
| void MissionBenchmark::AdvanceLocation |
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◆ CreateCSVLog()
| void MissionBenchmark::CreateCSVLog |
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◆ CreatePlayer()
| void MissionBenchmark::CreatePlayer |
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◆ DisableWeatherChange()
| void MissionBenchmark::DisableWeatherChange |
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◆ FPSLog()
| void MissionBenchmark::FPSLog |
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string | position, |
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float | frames ) |
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◆ GetConfig()
| BenchmarkConfig MissionBenchmark::GetConfig |
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◆ GetInstance()
◆ LerpCamera()
| void MissionBenchmark::LerpCamera |
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◆ MeasureUpdate()
| void MissionBenchmark::MeasureUpdate |
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float | timeSlice | ) |
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◆ OnBenchmarkEnd()
| void MissionBenchmark::OnBenchmarkEnd |
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string | reason | ) |
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◆ OnLocationSwitch()
| void MissionBenchmark::OnLocationSwitch |
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◆ OnUpdate()
| override void MissionBenchmark::OnUpdate |
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float | timeslice | ) |
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◆ PreloadUpdate()
| void MissionBenchmark::PreloadUpdate |
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◆ Start()
| void MissionBenchmark::Start |
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◆ TeleportToPos()
◆ INITIAL_PRELOAD
| const int MissionBenchmark::INITIAL_PRELOAD = 5 |
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◆ m_Config
| ref BenchmarkConfig MissionBenchmark::m_Config |
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◆ m_CSVLog
◆ m_CurrentLocation
◆ m_InitialLoadDone
| bool MissionBenchmark::m_InitialLoadDone |
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◆ m_Instance
◆ m_IsPreloading
| bool MissionBenchmark::m_IsPreloading |
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◆ m_LocationDone
| bool MissionBenchmark::m_LocationDone |
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◆ m_LocIndex
| int MissionBenchmark::m_LocIndex |
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◆ m_MeasureLength
| float MissionBenchmark::m_MeasureLength |
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◆ m_MeasureStepTimer
| float MissionBenchmark::m_MeasureStepTimer = 1 |
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◆ m_MeasuringStep
| int MissionBenchmark::m_MeasuringStep |
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◆ m_NextLocation
◆ m_StepDistance
| float MissionBenchmark::m_StepDistance |
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◆ m_SumFPS
| float MissionBenchmark::m_SumFPS |
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◆ m_TimeCounter
| float MissionBenchmark::m_TimeCounter |
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◆ STEP_INTERVAL
| const float MissionBenchmark::STEP_INTERVAL = 1 |
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The documentation for this class was generated from the following file: