Definition at line 1 of file playerpreview.c.
◆ PlayerPreview()
◆ MouseButtonDown()
| bool PlayerPreview::MouseButtonDown |
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Widget | w, |
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int | x, |
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int | y, |
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int | button ) |
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◆ MouseWheel()
| bool PlayerPreview::MouseWheel |
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Widget | w, |
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int | x, |
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int | y, |
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int | wheel ) |
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◆ RefreshPlayerPreview()
| void PlayerPreview::RefreshPlayerPreview |
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◆ UpdateInterval()
| override void PlayerPreview::UpdateInterval |
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◆ UpdateRotation()
| void PlayerPreview::UpdateRotation |
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int | mouse_x, |
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int | mouse_y, |
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bool | is_dragging ) |
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◆ UpdateScale()
| void PlayerPreview::UpdateScale |
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◆ m_CharacterOrientation
| vector PlayerPreview::m_CharacterOrientation |
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◆ m_CharacterPanelWidget
◆ m_CharacterRotationX
| int PlayerPreview::m_CharacterRotationX |
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◆ m_CharacterRotationY
| int PlayerPreview::m_CharacterRotationY |
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◆ m_CharacterScaleDelta
| int PlayerPreview::m_CharacterScaleDelta |
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◆ m_IsHolding
| bool PlayerPreview::m_IsHolding |
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The documentation for this class was generated from the following file: