Definition at line 46 of file remotedetonator.c.
◆ RemoteDetonatorTrigger()
| void RemoteDetonatorTrigger::RemoteDetonatorTrigger |
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◆ EEItemLocationChanged()
◆ GetControlledDevice()
| EntityAI RemoteDetonatorTrigger::GetControlledDevice |
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◆ GetRemotelyActivatedItemBehaviour()
◆ IsConnected()
| bool RemoteDetonatorTrigger::IsConnected |
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◆ IsKit()
| override bool RemoteDetonatorTrigger::IsKit |
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◆ OnActivatedByItem()
| override void RemoteDetonatorTrigger::OnActivatedByItem |
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notnull ItemBase | item | ) |
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◆ OnAnimationPhaseStarted()
| override void RemoteDetonatorTrigger::OnAnimationPhaseStarted |
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string | animSource, |
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float | phase ) |
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◆ OnCEUpdate()
| override void RemoteDetonatorTrigger::OnCEUpdate |
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◆ OnVariablesSynchronized()
| override void RemoteDetonatorTrigger::OnVariablesSynchronized |
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◆ PairRemote()
| override void RemoteDetonatorTrigger::PairRemote |
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notnull EntityAI | trigger | ) |
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◆ SetActions()
| override void RemoteDetonatorTrigger::SetActions |
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◆ SetControlledDevice()
| void RemoteDetonatorTrigger::SetControlledDevice |
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EntityAI | pDevice | ) |
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◆ SpawnInPlayerHands()
◆ UnpairRemote()
| override void RemoteDetonatorTrigger::UnpairRemote |
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◆ ANIM_PHASE_TRIGGER
| const string RemoteDetonatorTrigger::ANIM_PHASE_TRIGGER = "trigger" |
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◆ m_LED
| bool RemoteDetonatorTrigger::m_LED |
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◆ m_RAIB
The documentation for this class was generated from the following file: