Definition at line 1 of file scenedata.c.
◆ SceneData()
| void SceneData::SceneData |
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◆ AddObject()
◆ Clear()
| void SceneData::Clear |
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◆ CreateSceneObject()
◆ CreateScenePlayer()
| ScenePlayer SceneData::CreateScenePlayer |
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◆ DeleteSceneObject()
| void SceneData::DeleteSceneObject |
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SceneObject | scene_object | ) |
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◆ GetInitDay()
| int SceneData::GetInitDay |
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◆ GetInitFog()
| float SceneData::GetInitFog |
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◆ GetInitHour()
| int SceneData::GetInitHour |
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◆ GetInitMinute()
| int SceneData::GetInitMinute |
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◆ GetInitMonth()
| int SceneData::GetInitMonth |
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◆ GetInitOvercast()
| float SceneData::GetInitOvercast |
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◆ GetInitRain()
| float SceneData::GetInitRain |
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◆ GetInitTime()
| float SceneData::GetInitTime |
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◆ GetInitWindForce()
| float SceneData::GetInitWindForce |
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◆ GetInitYear()
| int SceneData::GetInitYear |
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◆ GetNameMission()
| string SceneData::GetNameMission |
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◆ GetNameScene()
| string SceneData::GetNameScene |
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◆ GetSceneObjectByEntityAI()
◆ GetSceneObjects()
◆ GetSceneObjectsAll()
◆ GetScenePlayers()
| array< ref ScenePlayer > SceneData::GetScenePlayers |
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◆ SetInitDay()
| void SceneData::SetInitDay |
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int | value | ) |
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◆ SetInitFog()
| void SceneData::SetInitFog |
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float | value | ) |
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◆ SetInitHour()
| void SceneData::SetInitHour |
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int | value | ) |
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◆ SetInitMinute()
| void SceneData::SetInitMinute |
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int | value | ) |
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◆ SetInitMonth()
| void SceneData::SetInitMonth |
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int | value | ) |
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◆ SetInitOvercast()
| void SceneData::SetInitOvercast |
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float | value | ) |
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◆ SetInitRain()
| void SceneData::SetInitRain |
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float | value | ) |
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◆ SetInitTime()
| void SceneData::SetInitTime |
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float | time | ) |
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◆ SetInitWindForce()
| void SceneData::SetInitWindForce |
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float | value | ) |
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◆ SetInitYear()
| void SceneData::SetInitYear |
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int | value | ) |
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◆ SetNameMission()
| void SceneData::SetNameMission |
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string | name | ) |
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◆ SetNameScene()
| void SceneData::SetNameScene |
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string | name | ) |
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◆ m_AllObjs
◆ m_DateInitDay
| int SceneData::m_DateInitDay |
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◆ m_DateInitHour
| int SceneData::m_DateInitHour |
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◆ m_DateInitMinute
| int SceneData::m_DateInitMinute |
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◆ m_DateInitMonth
| int SceneData::m_DateInitMonth |
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◆ m_DateInitYear
| int SceneData::m_DateInitYear |
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◆ m_InitTime
| float SceneData::m_InitTime |
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◆ m_NameMission
| string SceneData::m_NameMission |
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◆ m_NameScene
◆ m_Objects
◆ m_Players
| ref array<ref ScenePlayer> SceneData::m_Players |
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◆ m_WeaterInitFog
| float SceneData::m_WeaterInitFog |
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◆ m_WeaterInitOvercast
| float SceneData::m_WeaterInitOvercast |
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◆ m_WeaterInitRain
| float SceneData::m_WeaterInitRain |
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◆ m_WeaterInitWindForce
| float SceneData::m_WeaterInitWindForce |
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The documentation for this class was generated from the following file: