Definition at line 1 of file particle.c.
◆ AddInsider()
| void ScriptedEntity::AddInsider |
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Object | obj | ) |
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◆ Cleanup()
| void ScriptedEntity::Cleanup |
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◆ EEDelete()
| override void ScriptedEntity::EEDelete |
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EntityAI | parent | ) |
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◆ EOnFrame()
| override void ScriptedEntity::EOnFrame |
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IEntity | other, |
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float | timeSlice ) |
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◆ EOnInit()
| override void ScriptedEntity::EOnInit |
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IEntity | other, |
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int | extra ) |
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◆ EOnTouch()
| override void ScriptedEntity::EOnTouch |
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IEntity | other, |
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int | extra ) |
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◆ GetParticleParent()
| Object ScriptedEntity::GetParticleParent |
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◆ GetRadius()
◆ IsParticle()
| override bool ScriptedEntity::IsParticle |
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◆ OnEnter()
| void ScriptedEntity::OnEnter |
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Object | obj | ) |
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◆ OnLeave()
| void ScriptedEntity::OnLeave |
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Object | obj | ) |
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◆ SetExtents()
| void ScriptedEntity::SetExtents |
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vector | mins, |
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vector | maxs ) |
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◆ UpdateInsiders()
| void ScriptedEntity::UpdateInsiders |
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int | timeout | ) |
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◆ UpdateState()
| void ScriptedEntity::UpdateState |
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◆ m_IsPlaying
| bool ScriptedEntity::m_IsPlaying |
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◆ m_IsRepeat
| bool ScriptedEntity::m_IsRepeat |
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◆ m_Lifetime
| float ScriptedEntity::m_Lifetime |
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◆ m_ParticleID
| int ScriptedEntity::m_ParticleID |
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◆ m_PreviousFrame
| int ScriptedEntity::m_PreviousFrame |
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The documentation for this class was generated from the following files: