Definition at line 1 of file shockhandler.c.
◆ ShockHandler()
| void ShockHandler::ShockHandler |
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PlayerBase | player | ) |
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◆ AddEffectBobbing()
| float ShockHandler::AddEffectBobbing |
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float | baseVal | ) |
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adds bobbing, also clamps to valid range
Definition at line 150 of file shockhandler.c.
◆ BaseEffectIntensityCalc()
| float ShockHandler::BaseEffectIntensityCalc |
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◆ GetCurrentShock()
| float ShockHandler::GetCurrentShock |
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◆ GetShock()
| float ShockHandler::GetShock |
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◆ SetMultiplier()
◆ SetShock()
| void ShockHandler::SetShock |
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float | dealtShock | ) |
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◆ Synchronize()
| void ShockHandler::Synchronize |
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◆ Update()
| void ShockHandler::Update |
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float | deltaT | ) |
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◆ m_CumulatedShock
| float ShockHandler::m_CumulatedShock |
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◆ m_LastEffectIntensityValue
| float ShockHandler::m_LastEffectIntensityValue |
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◆ m_Param
| ref Param1<float> ShockHandler::m_Param |
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◆ m_Player
◆ m_Shock
| float ShockHandler::m_Shock |
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◆ m_ShockValueMax
| float ShockHandler::m_ShockValueMax |
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◆ m_ShockValueThreshold
| float ShockHandler::m_ShockValueThreshold |
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◆ UPDATE_THRESHOLD
| const float ShockHandler::UPDATE_THRESHOLD = 3 |
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◆ VALUE_CHECK_INTERVAL
| const float ShockHandler::VALUE_CHECK_INTERVAL = 0.95 |
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The documentation for this class was generated from the following file: