Definition at line 1 of file trap_bear.c.
◆ CauseVictimToStartLimping()
| void TrapBase::CauseVictimToStartLimping |
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Object | obj, |
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string | damagedZone ) |
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◆ GetLoopDeploySoundset()
| override string TrapBase::GetLoopDeploySoundset |
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◆ IsDeployable()
| override bool TrapBase::IsDeployable |
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◆ OnActivate()
| override void TrapBase::OnActivate |
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◆ OnDisarm()
| override void TrapBase::OnDisarm |
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◆ OnPlacementComplete()
| override void TrapBase::OnPlacementComplete |
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Man | player, |
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vector | position = "0 0 0", |
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vector | orientation = "0 0 0" ) |
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◆ OnServerSteppedOn()
| void TrapBase::OnServerSteppedOn |
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Object | obj, |
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string | damageZone ) |
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◆ PlaySoundBiteEmpty()
| void TrapBase::PlaySoundBiteEmpty |
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◆ PlaySoundBiteLeg()
| void TrapBase::PlaySoundBiteLeg |
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◆ PlaySoundOpen()
| void TrapBase::PlaySoundOpen |
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◆ SetActions()
| override void TrapBase::SetActions |
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The documentation for this class was generated from the following file: