◆ ApplyEyeAcco()
| void UndergroundBunkerHandlerClient::ApplyEyeAcco |
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◆ CalculateEyeAcco()
| bool UndergroundBunkerHandlerClient::CalculateEyeAcco |
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float | timeSlice | ) |
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◆ CalculateEyeAccoTarget()
| void UndergroundBunkerHandlerClient::CalculateEyeAccoTarget |
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◆ PlayAmbientSound()
| void UndergroundBunkerHandlerClient::PlayAmbientSound |
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◆ ProcessLighting()
| void UndergroundBunkerHandlerClient::ProcessLighting |
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float | timeSlice | ) |
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◆ ProcessSound()
| void UndergroundBunkerHandlerClient::ProcessSound |
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float | timeSlice | ) |
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◆ m_AnimPhasePrev
| float UndergroundBunkerHandlerClient::m_AnimPhasePrev |
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◆ m_IsDoorOpening
| bool UndergroundBunkerHandlerClient::m_IsDoorOpening |
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The documentation for this class was generated from the following file: